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Arts & Communication                                        Nebula rasa: The diaphanous in architectural design



            3. Cognitivism and creativity: A concise           reasoning processes, giving rise to the so-called “protocol
            overview                                           studies,” in which participants sketched and verbalized
                                                               their thinking processes. It should be emphasized that
            To understand why modern design theory has not spent   such studies were useful in understanding the “reasoning
            much attention on the diaphanous, we introduce a sharp   of designers.” That does not mean, however, that the
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            distinction between two scientific paradigms. During the   entire design process is understood; it entails merely that
            decades following the Second World War, Western design   its reasoning is clarified. However – and this has been a
            theory adopted a broadly cognitivist approach to creativity.   recurring question – the cognitivist paradigm always had
            Following the cultural influence of both positivism and the   problems in locating the site of creativity or the properly
            rise of the mechanist worldview, designing was framed as   generative potential within a design process. If designing
            a kind of rational problem-solving or heuristic search. 8-10    is just reasoning, where does the creativity reside? Why are
            Correspondingly, the designer was viewed as a rational,   designers not just engineers then?
                              3
            economical optimizer.  Again, corresponding to that idea,
            creativity was viewed as a kind of heuristic selection of the   Certainly, there have been attempts to address these
            best possible solution for a relatively well-defined problem.   questions. For instance, the work of Teresa Amabile on
            Especially the first generation of design theorists during   creative processes can be read as an attempt to address
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            the 1960s and 1970s postulated rather than argued for this   that gap in the cognitivist paradigm.  Amabile closely
            notion, although many of their core concepts remain firmly   followed the procedure-like models of the first generation
            entrenched in the design literature. During the 1980s, the   but added that “creativity-relevant skills” are required to
            thematic focus shifted toward the sociological aspects of   advance  from mere problem-solving  to reaching truly
            designing, but the core of the approach always retained –   creative solutions. Amabile concluded that creativity and
            in some form or the other – its cognitivist inheritance.  personal traits are closely linked. An open, experimental,
                                                               flexible, and explorative mindset seems being conducive to
              Cognitivism champions the idea that designing is a   creativity. Moreover, the creative mind experiments with
            specialized  form  of  deliberative  reasoning.  Admittedly,   new cognitive pathways to broaden the range of strategies
            this form of reasoning may be less structured and more   to break through cemented habits and patterns that shape
            open-ended than philosophical reasoning, legal reasoning,   thoughts and ways of approaching problems.  Amabile
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            or bounded rationality, but it is nevertheless concerned   builds on an earlier conception of the creative personality
            fundamentally with the development of theories or micro-  developed by Donald McKinnon,  who held that creative
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            theories about a given design idea. There is certainly a deep   persons tended to more expressive, thereby affording
            kinship with the idea of logos or human rational capacities   themselves easier access to the richness of the subjective
            here. The operation of the creative mind was often quickly   experience. This coincides  with the finding by McCrae
            subordinated to the capacity for logical reasoning, either in   that  a  defining  characteristic  of  creative  personalities  is
            the inductive or deductive sense. 11,12            openness to new experiences.  In addition to dealing with
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              The cognitivist orientation had its roots in the post-  new experiences, the creative process is also distributed
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            war work on cybernetics. This can be seen in how visual   in time. McKinnon  held that often, there are phases of
            representations were viewed: they were regarded as carriers   engagement, disengagement, withdrawal, insight, and
            of informational contents. Following Norbert Wiener’s   evaluation. While it is tempting to frame these phases as
            and Marshall McLuhan’s cybernetics theories, such   neatly delineated, in reality, they seamlessly revert into one
            representations were deemed successful if their contents   another. In an additional refinement of this picture, Harvey
            could  be unambiguously  interpreted. Consequently,   and Berry have argued that we might distinguish between
            the designer was viewed as a rational agent who made   various forms of creativity, some of which are concerned
            sketches to aid effective decision-making, recording   with novelty in the narrow sense, while others are focused
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            options, or communicating ideas to others. The design   on integration.  This insight was already present in design
            drawing was regarded as a decision-theoretic, heuristic, or   theories from Alexander (1965) to the so-called Systematic
            communicative tool. It became the physical transcript of   Design Models, which distinguished between phases of
                                                               divergence and integration. 20-23
            3    Horst Rittel explicitly made the point that spatial planning
               is a process of variety creation and reduction in his 1970   The layered and variegated nature of the creative
               article  Der Planungsprozess als interativer Vorgang von   process was also recognized by Mihaly Csikszentmihalyi
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               Varietätserzeugung  und  Varietätseinschränkung  [The  in his seminal study of “flow states.”  On the one
               Planning Process as Iterative Progression of Variety Generation   hand, flow states are “autotelic” – that is, they become
               and Variety Reduction], highlighting the core idea that   ends in themselves. They invite involvement, play, and
               heuristic reasoning forms the basis of design activity.  enjoyment. They also provide a cognitive advantage, as


            Volume 2 Issue 1 (2024)                         4                         https://doi.org/10.36922/ac.1922
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