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Arts & Communication                                                      Computer vision in tactical AI art



            modern AI’s socio-technical regimen, we trace their   because it was difficult to access and use for most artists and
            interrelated topics and imbricated critical points that   the contemporaneous surveillance culture was dominated
            reveal the info-capitalist suppression of AI technologies’   by analog imaging technologies. One of the noteworthy
            social rootage and filtering human benefits from making   exceptions is Suicide Box (1996)  by the Bureau of Inverse
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            and leveraging them, underline human roles behind AI’s   Technology (Natalie Jeremijenko and Kate Rich), which
            performative power, and  expose human  interests  that   tooled the CV for a provocative social critique. With a
            drive social conflicts fueled by applied AI. This appraisal   motion-sensitive video camera setup that recorded only
            foregrounds artworks’ effectiveness in instigating apparent   upon the detection of vertical motion, the artists covered
            and practical (not hypothetical or speculative) changes   the Golden Gate Bridge in San Francisco for 100 days to
            in human relations, economy, and politics for a more just   capture suicide jumpers. Finalized as an edited video of
            and livable society. It considers CV-related critical art   17 registered incidents, the work stirred controversy at the
            as a valuable tributary to the contemporary AI debate,   1997 Whitney Biennial.  Other artists who worked with
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            but its missed potentials and failures indicate tactical AI   CV in the 1990s include Simon Penny, Toshio Iwai, Christa
            art’s shared vulnerabilities whose improvements may   Sommerer and Laurent Mignonneau, Camille Utterback
            require reassessing the premises in the field’s theoretical   and Romy Achituv, Scott Snibbe, and Marie Sester.
            foundations.
                                                                 The release of versatile CV programming libraries, such
            2. CV in tactical AI art                           as OpenCV and Dlib in the early 2000s, and the successes
                                                               of data-driven ML technologies, pushed the limits of
            Art is an inherently technological realm of human activity,   digital image processing and gave artists more freedom
            and optical tools are among its key topics and obsessions,   and flexibility to work with object- or feature-recognition
            especially in Western cultural tradition,  so artists’ interest
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            in machine vision is not surprising. The immediate pretext   data extracted from pictures, videos, and live camera feeds.
            for AI art practices with CV was set by the surveillance   The following diversification of generative and interactive
            art genre in the three closing decades of the 20  century.   experiments that explored perception, behavior, and
                                                  th
            Surveillance art emerged as a reaction to the proliferation   cognition by interfacing humans with ML is illustrated
            and steady improvements of visual technologies in the   by a string of cogent, technically accomplished projects.
            military, law enforcement, science, and business; the   For instance, in the installation by Golan Levin and Greg
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            global spread of CCTV and video satellite networks; and   Baltus Opto-Isolator (2007),  a wall-mounted box hosts a
            the rising popularity of mediated everyday life in reality   single mechatronic eye in the center and a camera pinhole
            TV shows and on the Internet.  Reinforcing the post-  on the side. The box surface is reflexive so visitors can see
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            structuralist  social critique, these changes motivated   themselves while interacting with the eye, whose uncanny
                     4
            artists to probe the burgeoning relationship between power   feedback repertoire includes looking the viewer directly
            and new vision technologies. They took various pathways   in the eye, moving as if intently studying the viewer’s face,
            using photography, film, video, installation, performance,   looking away coyly if it is stared at for too long, or blinking
            and the Internet to deconstruct and question voyeurism,   precisely one second after the viewer (Figure  1). This is
            indifference, control, reliability, accuracy, and other   one of many artworks that use anthropomorphic premises
            features and aspects of machine vision in the surveillance   about machine vision to create the effect of inverted art
            culture. 30-32  Although surveillance art had variable   spectatorship by asking: “What if artworks could know
            (arguably negligible) success in instigating noticeable   how we were looking at them? And, given this knowledge,
            sociopolitical changes, it was generally well received by the   how might they respond to us?” 36
            audience and academia and influenced the art world.  Conversely and equally important, Seiko Mikami’s
              Myron Krueger’s interactive installation  Videoplace   installation  Desire of Codes (2010)  underlines the
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            (developed between 1969 and 1975)  pioneered the   abstract character of machinic perception. It consists
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            use of CV in the mid-1970s, but this technology figured   of 90  wall-mounted mechatronic  devices,  six ceiling-
            in relatively few surveillance artworks before the 2000s   suspended robotic arms equipped with cameras and
                                                               various sensors, and a semi-spherical screen composed
            3   See, for example, Kubovy,  STOA,  and Witcombe. 27  of 61 hexagonal cells. These interactive sections provide
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            4   Michel Foucault’s book Discipline and Punish (first published
               in 1975)  has been one of the influential theoretical sources   a complex, esthetically competent, although ultimately
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               for  visual  arts.  It analyzes the changes in  Western  penal   counterintuitive experience for the visitors to “investigate
               and social normative/disciplinary mechanisms (in schools,   the forms of human corporeity and desire facilitated by
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               hospitals, and the military) that the new technological powers   surveillance technology and network society.”  Related
               of corporeal control introduced during the modern age.  examples include Random International’s installation
            Volume 2 Issue 3 (2024)                         3                                doi: 10.36922/ac.2282
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