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Arts & Communication                                           Integrating extended reality in modern museums



            3D, metaverse-4D, and metaverse-5D dimensions – was   while boosting experiential value and bringing culture
            applied to a case study of the story of the Eight Immortals   closer  to  Gen  Z.  By  fostering  engagement,  learning,
            of Haw Par Villa in Singapore.                     meaningful experiences, and interaction, the metaverse
              The parameter of connecting museums to the       stimulates curiosity, extends visit time, and supports
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            community through the metaverse was examined by    museums’ edutainment function for younger audiences.
            Hutson and Hutson.  The authors utilized techniques   4. Conclusions
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            such as interactivity and avatar creation to facilitate
            participation,  understanding,  and  protection  of  Having reviewed and analyzed the use of XR technology in
            neurodivergent individuals, enhancing museum inclusion.   modern museums, we demonstrated that XR museum apps
            Conversely, Gao  et al. focused on using metaverse   facilitate more accessible, immersive, interactive, playful,
            technology to create not only a simple virtual platform but   and thus more engaging visitor experiences compared to
                                                                                              st
            also a virtual social world, which includes galleries, public   traditional approaches. Therefore, the 21 -century museum
            exhibitions, interaction spaces, online art communities,   can reach a broader audience, especially the tech-savvy
            and trade communities for non-traditional artworks (non-  younger generations, who constitute the largest consumer
            fungible tokens). 62                               group. However, it became evident that the novelty
                                                               effect, the occasional immaturity of XR implementation,
              Yang emphasized the need to develop a new narrative   technical flaws, high costs, and the need for specialized
            design in the metaverse that incorporates gameplay   knowledge, continuous improvements, and updates pose
            elements, enabling two-way interactive communication.    challenges to their widespread adoption by museums and
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            The author proposed integrating immersive technologies   cultural managers.
            into an AR e-book, which would function as a digital
            tour guide and facilitate exploration and interaction with   In summary, as it becomes easier to achieve high-
            exhibits.                                          quality museum experiences through XR technologies
                                                               due to rapid technological advancement, museums have
              In a similar context, Longo and Faraci explored the   the opportunity to realize and harness their full potential.
            educational potential of the metaverse in museums.    The 21 -century museum can create enriched cultural
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                                                                     st
            The researchers designed an app based on VR and    content for both experts and the general public, facilitating
            photogrammetry, representing a marine museum in    personal  understanding,  assimilation,  interpretation,
            Sicily, traditionally accessible only to experts and diving   human creativity, and the democratization and expansion
            enthusiasts. The model was developed to facilitate   of knowledge, while raising awareness of contemporary
            interaction while providing information about the marine   cultural and social issues.
            ecosystem, emphasizing environmental, social, and
            economic sustainability.                             However, as technological tools become more
                                                               sophisticated and museum experiences become more
              From a marketing perspective, research teams     extraordinary, there is a growing risk that viewers and
            investigated metaverse qualities that could engage young   museum professionals may become overly immersed in
            people, particularly those loosely associated with museum   artificial worlds, losing sight of the core values of CH. As we
            institutions. Generations born between 1981 and 2012,   have seen, XR apps must include high-quality, informative,
            known as the MZ generation, are recognized as “the   playful, and inventive content to be successfully
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            largest growing consumer group”.  Surveys show that the   implemented in the museum context. This approach
            MZ generation is drawn to metaverse services and virtual   requires thorough research and a deep synergy between
            museums for the freedom to communicate, connect, and   the cultural section and IT professionals. Interdisciplinary
            create  their  own content. Researchers  concluded  that   collaboration can offer diverse, multidimensional cultural
            interaction with artworks and active participation in   perspectives on both tangible objects and intangible
            curation are key to engaging these generations. 74  concepts while encouraging nuanced interpretations and
              Especially Generation Z (Gen Z) is particularly crucial   cultivating an appreciation and empathy for CH. In this
            for museum managers, with innovations like MR and the   way, the modern, technologically mediated museum can
            metaverse offering strong engagement potential.  Longo   become a forum for intercultural dialog and a free space
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            and Faraci highlight that metaverse features such as 3D   for learning, entertainment, and communication.
            technology, avatars, gamification, digital storytelling, and   After all, whether technology-mediated or not,
            interactive AI enhance engagement and escapism – key   museum visitors’ relationship with CH content remains
            values for Gen Z.  These technologies make museum   a communication process, intended to convey a message
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            experiences  more  enjoyable,  accessible,  and  satisfying   from a sender and trigger a reaction or feedback from the

            Volume 3 Issue 1 (2025)                         15                               doi: 10.36922/ac.3428
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