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Arts & Communication                                           Integrating extended reality in modern museums



            Table 2. Benefits, challenges, and best practices of ΑR usage in modern museums

            References         Benefits of AR   References   Challenges     References       Best practices
            26,55,56,73,86  Provides contextualized   56,84,86  Distraction/interference   84,103,104  Visualization/reconstruction
                          additional information allowing   can be a hazard for the    of ancient/older artifacts/
                          users to access and interact with   museums using AR         environments used by virtual
                          both real and virtual objects  (e.g., distracting the visitor   characters/fossils/remains that
                                                        from the artifacts, affecting   come together to form a dinosaur
                                                        the exhibition narrative or    skeleton (at the Smithsonian’s
                                                        other visitors). It should be   National Museum of Natural
                                                        designed to complement         History), a Viking boat (at the
                                                        and assist the museum’s        Viking Ship Museum in Oslo),
                                                        exhibitions                    an ancient town (at the Calmecac
            86            It facilitates reconstructing the   86  More immersive AR    Museum in Mexico City), or a
                          past                          museum tours suggest           lost woodland (at the Carnegie
                                                        more visible equipment.        Museum of Natural History)
                                                        There is a visual discomfort
                                                        caused by the visibility of
                                                        this technology
            3,26,56,86,93  Can significantly enhance   56  Virtual elements in   11,17,93,102,105 An AR self-guided tour for
                          museum learning and retention   AR may overshadow            a personalized navigation
                          of information                the original physical          experience, learning/exploration,
                                                        elements and create            and discovery purposes
                                                        misinterpretations             (e.g.,  Smartify, The Keith Haring
                                                        regarding the perception       exhibition at the de Young
                                                        and significance of            Museum, San Francisco, in 2014)
                                                        real-world and virtual
                                                        elements (a balancing
                                                        issue between virtual and
                                                        real-world elements)
            26,86         Can exert a new perspective of   106  AR proposes a unique   112  AR use for scientific
                          the artworks and optimize the   set of challenges for        (e.g.,  restoration) purposes in the
                          interpretation of the exhibits.  technology designers to     museum space
                                                        integrate interactive AR
                                                        experiences (e.g., game-like
                                                        activities) into the museum
                                                        context
            8,13,84,86    Makes the visitor experience   86  Can create a problem of   108,111  AR use for entertainment and
                          more memorable                accessibility as smaller       marketing purposes
                                                        screens generate a cluster     (e.g., audiovisual performance
                                                        of minimal information         at the MuseumsQuartier Wien/
                                                        that can be difficult to       interacting with paintings by
                                                        comprehend and create a        manipulating their colors)
                                                        barrier to interpreting the
                                                        experience
            3,11,20,26,56,86,96 Can improve and expand   56,86  AR can trivialize the   109-110  Interaction with famous or
                          visitors’ user experience and   museum as the museum’s       current works of art/artifacts
                          engagement                    collections and contents       to learn additional information
                                                        can become just a means of     (e.g., explore the hidden secrets
                                                        accessing technology           of Gustave Caillebotte’s Le Pont de
            96            Wearable AR technology   56   Visitors may lose              l’Europe 1876 through AR at the
                          extends human bodies, thereby   interactions with their      AGO (Art Gallery of Ontario) or
                          affecting visitors’ emotion and   peer visitors (the “isolated   exhibits made by this technology)
                          enjoyment                     phenomenon”), creating
                                                        a balance problem and
                                                        inscribing participatory
                                                        elements in applications
                                                                                                       (Cont'd...)





            Volume 3 Issue 1 (2025)                         12                               doi: 10.36922/ac.3428
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