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Arts & Communication                                           Integrating extended reality in modern museums



                                                               2 (https://www.microsoft.com/en-us/hololens) or Apple
                                                               Vision Pro (https://www.apple.com/apple-vision-pro/)—
                                                               adds momentum to this experience. 17,86  Such hands-free
                                                               experiences provide a 3D stereoscopic view, giving visitors
                                                               an impression of real depth, solidity, and parallax, further
                                                               revitalizing cultural content in an innovative way and
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            Figure 1. Milgram and Kishino’s plan for MR in the RV continuum.    exerting  an  irresistible  attraction  on  young  people  and
            Copyright © 2024 IEICE. Reprinted with permission of IEICE
                                                               non-specialists alike. 17,86
            of the real world.  In this sense and in terms of the RV   Although wearable devices such as HMDs facilitate the
                          1,83
            continuum, there are MR applications that are closer to AR’s   release of visitors from handheld devices (smartphones/
            end of virtuality, whereas others lie closer to the VR end. 1  tablets) and provide spectacular digital information during
                                                               a museum tour, practical concerns remain. Issues such as
              Overall, considering MR as a  cutting-edge technology
            where the physical and virtual worlds are “seamlessly blended,”   the  need  for  each  visitor  were  to  have  a  headset  or  the
                                                               requirements for cleaning and charging these devices raise
            we should anticipate the application of new approaches and   questions about their feasibility for museum use, compared
            techniques to achieve optimized user experiences, providing              87
            high levels of knowledge transfer, immersion, empathy   to alternatives like  tablets.  Moreover, using HMDs for
                                                               an AR tour means visitors must “constantly have the
            with CH, and engagement.  For example, this includes   device on,” which could lead to discomfort over extended
                                  1
            “diminished reality” (replacing physical elements with their   periods.  The idea of “perceptual enclosure” emerges when
                                                                     87
            virtual counterparts in the user’s view), “true mediated   devices are strapped on for an extended period, preventing
            reality” (rendering realistic virtual characters), and “natural   users from pausing to reflect and activate personal ways of
            multimodal interaction” (communicating with virtual agents   88
            naturally without HMDs). 1                         thinking.
                                                                 Although MR can offer “astonishing visual quality”
              However, as long as the technology and equipment
            remain visible or fully embedded in the XR world and users   through headsets such as the Apple Vision Pro, the cost
                                                               – approximately $3.500 per headset, excluding extra
            notice delays or obstacles when transforming their actions   charging components – is a significant investment
            into digital content, which may impair their immersion,                  87,89
            we remain in a transitional phase, unable to truly exploit   for cultural organizations.   Thus, the challenges for
            the  MR’s potential to  mediate  high-quality, exceptional   engineers and marketing professionals lie in balancing cost
                                                                                                            89
            museum experiences. 1,14,83  Consequently, the creation of   and accessibility to ensure the technology’s sustainability.
            immersion and the ability to bring visitors/participants   Overall, the undeniable benefits of integrating AR into
            into a state of “flow,” producing excitement and satisfaction   the museum experience include user autonomy, the ability
            – as described in Csikszentmihalyi’s “flow theory” – is   to take personalized tours, access to previously inaccessible
            inhibited. 27,28                                   objects, and opportunities for social experiences and
              Similarly, AR, viewed as a “particular form of MR,”   co-creation. 11,16,76,84-86  In addition, as educational and
            does not completely replace the real environment or isolate   recreational  tools,  these  technologies  can  increase
            users from it – especially when applied to mobile devices –   content comprehension and memory retention through
                                                               visualization, while supporting learning motivation,
            but instead allows them to interact with and complement
            it by developing a dialog.  Tracing back to the early 1990s,   museum brand awareness, audience engagement, and
                                81
                                                                           11,13,16,84,86
            when Boeing Corporation created the first prototype, AR   future behavior.
            human–computer interaction technology was introduced   However, technical and other limitations can severely
            into the museum landscape at the beginning of the   affect the effectiveness of these technologies. Issues such
            21   century. 58,84   Today,  AR  is  one  of  the  most  modern   as an unstable Internet connection, interference, mobility
              st
            technological trends in the museum environment,    problems, user isolation, the risk of distracting visitors from
            especially for on-site use, providing an innovative way to   museum objects, and the high cost of implementation,
            guide visitors, improve their experience, and attract new   including the need for staff training and regular content
            audiences. 13,26,73,83,85,86                       updates pose significant challenges. 16,56,84,86,90,91
              Especially when combined with gestural interaction, AR   Furthermore, the so-called “cybersickness” caused by
            allows users to interact with virtual exhibits. For example,   visual display technologies, especially HMDs, a “high-priority
            wearing a virtual ancient jewel or rotating a virtual object   topic in the VR industry” and a challenge for their use in
            using evolving MR HMDs – such as the Microsoft HoloLens   museums, is common in AR and thus in MR environments


            Volume 3 Issue 1 (2025)                         9                                doi: 10.36922/ac.3428
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