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Arts & Communication                                           Integrating extended reality in modern museums



            memories, new meanings, connections, and memories are   enabling  experts to immerse  themselves  in historical
            created. As a result, spaces of “mnemonic consumption”   contexts, digitally interact with fragile or inaccessible
            can also become spaces of “mnemonic production”. 48  material, and simulate the functions of objects and human
                                                                                                    4,14
              Edutainment, as a crucial aspect of museum       activities in contextualized environments.  Virtual
            recontextualization, can be greatly enhanced through XR   archaeology, first introduced by Reilly in 1990 primarily
            technologies, along with gamification and “serious games”   for recording excavations and restoring knowledge, has
            (SGs) for learning, which are increasingly used in the   been used since 2000 to help archaeologists and historians
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            CH sector. SGs leverage advances in computer graphics,   gain new insights.
            VR,  AR,  and  AI  to  simulate  real-world  environments,   In one example, researchers created a virtual replica
            enabling interaction and imagination while fostering user   of Boullongne, an 18 -century ship.  A 3D model of the
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                                                                                th
            immersion.  Incorporating the “fun factor” into gamified   vessel was integrated into a physical simulation, along
                     49
            interactive experiences, alongside interactive storytelling,   with its functions and environment, allowing historians
            can  motivate  and engage visitors, especially young   to better understand how life could have been organized
            audiences. 50                                      on such a ship carrying up to 150 people during a multi-
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              For example, SGs might involve tasks such as building a   month voyage.  Another example involves a preventive
            column in Philip’s Palace of Aigai, where the player acts as   archaeological investigation in which archaeologists
            an assistant architect and operates a 4 -century BC crane,   obtained a complete virtual overview of a vast Gallic
                                          th
            or completing a mission on the moon, where the player   funerary  chamber  through  computed  tomography  scans
            drives a lunar vehicle while learning scientific facts about   and virtual reconstruction, enabling VR to depict all aspects
            the Apollo missions of the 1960s.  Another exemplary case   of the site, provide access to various excavation stages, and
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            is Rizvic et al., who used gameplay in an XR application   enhance understanding of the layout and context that were
            (“Battle on Neretva”), installed at the Museum in Jablanica,   obstructed by scaffolding and limited visibility during the
            Bosnia and Herzegovina, to enhance learning and achieve   excavation. 14
            a high level of edutainment in user experience. 19   In addition, according to Sandheinrich and Hutson,
              The researchers combined XR technology with 360°   XR, along with emerging technologies such as haptic
            video scenes and interactive games, including bridge   feedback and digital twins, plays an increasingly prominent
            destruction, firing at planes from the original anti-aircraft   role in the rapidly evolving field of CH conservation and
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            gun, building a new improvised bridge, and transporting   interpretation.  In preserving Victorian parlor culture
            the wounded, to present historical information about World   ephemera, the researchers replicated the experience of
            War II in a highly immersive and engaging manner.  This   viewing stereoscopes through XR with haptic feedback.
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            approach successfully overcame the difficulty of presenting   This approach not only preserves the original experience
            war heritage in a thorough yet entertaining way, and it was   for  future  generations  but  also  allows  both  researchers
            well-received by visitors, all of whom expressed a desire to   and the public to access, interactively explore, and better
            visit (or revisit) the museum. 19                  understand these CH resources. 52
              XR    applications  show  great  promise  for    3.5. Presuppositions and requirements
            recontextualizing the museum environment by fostering   Creating an immersive environment for both expert and
            innovative and educational potential, profoundly   non-expert  users  through  VR/AR  experience  requires
            impacting the understanding and appreciation of cultural   a holistic, integrated process. This process involves
            artifacts, and dynamically interplaying with heritage   comprehensive data  collection (from  sources  such  as
            conservation. These technologies bridge the gap between
            antiquity and the contemporary digital age.  For instance,   historical databases, and  2D and  3D  reconstructions),
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            as part of the Mnemosyne project at the Cyprus University   playful dissemination of information (e.g., SGs), and the
            of Technology, researchers used advanced imaging   optimized implementation of 3D models of objects or
            techniques (such as photogrammetry) to digitize a silver   buildings. These models must go beyond simple geometric
            coin featuring Hercules Melqart, which allowed users to   representation, providing increased levels of information
            replicate the ancient coin-making process and closely   through  techniques  such  as laser scanning, digital
            examine every intricate detail of the artifact. 51  photogrammetry, 3D cameras, computer tomography, or
                                                               Building Information Modeling. 14,53
            3.4. XR technologies and archaeology                 Indeed, a key prerequisite for achieving high immersion
            XR is currently used by CH experts as a valuable tool   and presence in XR technologies is the realistic rendering
            providing support for excavation or restoration work,   of museum exhibits and CH content. This involves


            Volume 3 Issue 1 (2025)                         5                                doi: 10.36922/ac.3428
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