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Arts & Communication





                                        ARTICLE
                                        Using extended reality technologies in modern

                                        museums



                                        Charis Avlonitou  and Eirini Papadaki*
                                        Department of Business Administration and Tourism, Hellenic Mediterranean University, Heraklion,
                                        Crete Prefecture, Greece




                                        Abstract
                                        This study explores the nature, core features, and evolution of extended reality (XR)
                                        technologies in the 21  century, focusing on their potential in the museum context.
                                                          st
                                        It examines academic research and representative examples of cultural heritage
                                        enhancement from international museum practices.  The specific characteristics
                                        and properties of each technology within XR’s broader scope, including virtual
                                        reality (VR), augmented reality (AR), and mixed reality, are identified and analyzed.
                                        In addition, the study explores designs or case studies of these technologies’
                                        application in the museum environment, including the emerging Metaverse, which
                                        blends VR and AR within the same broader conceptual framework. Furthermore, the
                                        study examines why these innovative technologies resonate with museums and
                                        assesses their impact on relational communication between modern museums and
                                        the public, particularly younger audiences. It also highlights limitations or obstacles
                                        to their widespread adoption of XR technologies in museums, while outlining future
            *Corresponding author:
            Eirini Papadaki             prospects for their integration. Overall, the study provides a comprehensive overview
            (eirpapadaki@hmu.gr)        of XR’s use in museums, focusing on how these technologies enhance cultural values.
            Citation: Avlonitou C, Papadaki E.   It offers reflection and suggestions for authors and museum professionals regarding
            Using extended reality technologies   the design and implementation of XR technologies in modern museums.
            in modern museums. Arts &
            Communication. 2025;3(1):3428.
            doi: 10.36922/ac.3428       Keywords: Extended reality; Virtual reality; Augmented reality; Mixed reality; Metaverse;
            Received: April 16, 2024    Modern museum
            Revised: May 14, 2024
            Accepted: May 23, 2024
            Published online: October 3, 2024  1. Introduction
                                                                 st
            Copyright: © 2024 Author(s).   Digital transformation of the 21 -century society goes hand in hand with technological
            This is an Open-Access article   development and innovations, such as advancements in artificial intelligence (AI),
            distributed under the terms   computer  graphics, and immersive technologies, including virtual reality (VR) and
            of the Creative Commons
                                                            1,2
            AttributionNoncommercial License,   augmented reality (AR).  The latter have made significant progress through recent
            permitting all non-commercial use,   innovations in both hardware and software, and their commercial viability has grown
            distribution, and reproduction in any   exponentially over the past decade, particularly with the proliferation of affordable VR/
            medium, provided the original work
            is properly cited.          AR headsets and platforms, such as the Oculus/Meta Quest 2, recently upgraded to Meta
                                        Quest 3 (https://www.meta.com/quest/). 1,3-6
            Publisher’s Note: AccScience
            Publishing remains neutral with   Similarly, platforms like Sketchfab make it easy to publish and discover 3D, VR,
            regard to jurisdictional claims in
            published maps and institutional   and AR content online, which can be embedded on any webpage or platform such as
            affiliations.               Facebook. At present, Sketchfab is also used by cultural organizations and museums



            Volume 3 Issue 1 (2025)                         1                                doi: 10.36922/ac.3428
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