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Arts & Communication                                               Reflecting on art through virtual exhibitions



            become  spaces  that  aim  to  attract  increasingly  large   Vicente Rodríguez-Pérez, Ana Felicitas López-
            audiences, both in person and online. They have updated   Rodríguez
            their content and reformed their spaces to become meeting
            places, with interactive activities for audiences of all ages   Ethics approval and consent to participate
            and “thematic” exhibitions, where a narrative thread   Not applicable.
            relates different works by contemporary or very distant
            authors, aimed at both art-savvy audiences and people   Consent for publication
            who have never visited a museum. For example, there is   Not applicable.
            an exhibition held at the Thyssen-Bornemisza Museum on
            the fashion designer Balenciaga and the works of different   Availability of data
            painters who inspired his creations.
                                                               Not applicable.
              The rest of the questions may be more complex to
            answer. Can digital technology and even AI be considered   References
            a tool? Yes, but we cannot be so simplistic as to compare   1.   Linde A. Understanding of the self through phenomenology
            it to a brush or a chisel. It can yield much faster but   in art and architecture. J Undergrad Res. 2017;19(1):1-8.
            morally questionable results (similarly, the pursuit of mere   2.   Baudrillard J. Simulacres et Simulation. Paris: Galilee; 1985.
            economic profit, without considering any other variables,
            can make an exhibition a spectacle of  very low quality   3.   Li J, Wider W, Ochiai Y, Fauzi MA. A bibliometric analysis
            but very profitable). Like new technologies, these tools   of immersive technology in museum exhibitions: Exploring
                                                                  user experience. Front Virtual Real. 2023;4:1240562.
            are clearly here to stay, but it is also up to us to garner the
            wisdom and skill to use them appropriately and responsibly.     doi: 10.3389/frvir.2023.1240562
              Are virtual exhibitions and immersive experiences ends   4.   Foo S. Online virtual exhibitions: Concepts and design
            in themselves? Absolutely not—they should not be ends in   considerations.  DESIDOC J Libr Inform Technol.
                                                                  2008;28(4):22-34.
            themselves. None of the exhibitions summarized in Section
            5 were intended to be so; rather, they are simply other ways      doi: 10.14429/djlit.28.4.194
            of approaching art. In fact, they will continue to coexist with   5.   Bitgood S, Ellingsen E, Patterson D. Toward an objective
            more “conventional” ways of displaying art for a long time.   description of the visitor immersion experience. Visit Behav.
            The telegraph, radio, cinema, and television, among others,   1990;5(2):11-14.
            constituted “new technologies” at one point. It was feared that   6.   Psotka  J.  Immersive  training  systems:  Virtual  reality  and
            they would replace more “conventional” or “analog” media.   education and training. Instr Sci.1995;23(5/6):405-431.
            Nevertheless, today, we still write by hand, paint on canvases,      doi: 10.1007/BF00896880
            chisel stone, carve wood, and make ceramics in ways that are
            very similar to those of our ancestors thousands of years ago,   7.   Birney BA. Using rotating guides to interpret immersion
            while digital devices control the rest of our social interactions.  exhibits: A solution to public display problems. Curr Trends
                                                                  Audience Res. 1990;4:1-3.
            Acknowledgments                                    8.   Harvey ML, Loomis RJ, Bell PA, Marino M. The influence
            None.                                                 of museum exhibit design on immersion and psychological
                                                                  flow. Environ Behav. 1998;30(5):601-627.
            Funding                                               doi: 10.1177/001391659803000502
            None.                                              9.   Dede  C.  The evolution of  constructivist  learning
                                                                  environments: Immersion in distributed, virtual worlds.
            Conflict of interest                                  Educ Technol. 1995;35(5):46-52.
            The authors declare that they have no competing interests.  10.  Jones J, Wageman S. The promise of immersion environments.
                                                                  Curr Trends Audience Res Eval. 2000;13:103-112.
            Author contributions                               11.  Koran JJ Jr., Lehman JR, Shafer LD, Koran ML. The relative
            Conceptualization: Miriam López-Rodríguez, Ana Felicitas   effects of pre-  and postattention directing devices on
                                                                  learning from a “walk-through” museum exhibit. J Res Sci
               López-Rodríguez                                    Teach. 1983;20(4):341-346.
            Writing – original draft: Miriam López-Rodríguez, Vicente
               Rodríguez-Pérez, Ana Felicitas López- Rodríguez      doi: 10.1002/tea.3660200408
            Writing – review & editing:  Miriam López-Rodríguez,   12.  Stickler JC. Total immersion: New technology creates new


            Volume 3 Issue 1 (2025)                         9                                doi: 10.36922/ac.3688
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