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Arts & Communication                                               Reflecting on art through virtual exhibitions



            of the Louvre as its sculptor did, or the first spectators who   in  the  JSTOR,  Google  Scholar,  Scopus,  Artstor,  and
            enjoyed it, or the different eyes that have observed it over   ACM Digital Library databases, using terms such as
            the years. Furthermore, probably within a hundred years,   “immersive exhibitions,” “virtual reality in art,” “digital
            future visitors to art galleries, whether in person or not,   art,” and “interactive experiences.” Digital bibliographic
            will see “another” sculpture because art can be scandalous,   management tools like Mendeley were used to facilitate the
            immodest,  beautiful,  innovative,  groundbreaking,  organization of references. To adequately develop various
            irreverent, and much more depending  on the viewer’s   examples of virtual exhibitions, informative websites
            perspective  and when and  where  it is  situated.  Perhaps   were consulted, most of which belong to the domains of
            the modern viewer who attends virtual exhibitions and   museums that have hosted diverse immersive experiences.
            immersive art experiences can now understand how those   Regarding the existing scientific literature on this topic,
            citizens of the 19  century might have felt when they first   an increasing number of publications reflect its current
                         th
            saw the works of the Impressionists in Paris. If those people   relevance. A meta-analysis by Li et al. from 2023 stands
            had been explained the artistic value of what they were   out, in which an analysis was conducted of the existing
            seeing, without being able to anticipate the heights those   literature on immersive technology in exhibitions and
            works would reach in less than 60 years, they would not have   museums, focusing on VR, augmented reality (AR), and
            believed it. Perhaps the same will happen with regard to   the visitor experience. It examined a total of 722 articles
            the new ways of living and experiencing art that has gained   and highlighted influential works within these areas,
            great popularity following the restrictions imposed because   including the field’s historical evolution and the current
            of the COVID-19 pandemic. The vast majority of the   pursuit of VR to create immersive, educational, and
            world’s museums were forced to “open their digital doors”   engaging experiences for museum visitors. 3
            due to the absence of spectators, making art accessible
            to people confined to their homes in an unprecedented   The results of the authors’ analysis revealed the presence
            global situation. There are staunch defenders and enemies   of three interconnected thematic areas: the enhancement
            of these ways of presenting artworks. Do these impose   of heritage tourism, the incorporation of virtual museums
            a curator’s viewpoint and limit the viewer’s freedom to   enabled by VR and AR, and the inclusion of interactive
            interpret the work? Is there an assumption that the viewer   digital art education in immersive environments. The
            must be constantly guided and directed in an experience   study found that the largest number of publications focus
                                                               on user experiences driven by games and interactive 3D
            where a specific order of images and sensations is offered,   heritage, and the authors concluded that this results in
            along with pre-selected music and a pattern to follow? In
            phenomenology,  perceptual experience is a central aspect   greater visitor engagement and improved access to cultural
                         1
            of understanding art,  and  the meaning  of an artwork  is   content.
            rooted in the viewer’s individual perception. Thus, virtual   Further, the authors concluded that the adoption of
            exhibitions and immersive art experiences emphasize and   VR technology has the potential to revolutionize user
            enhance the viewer’s perceptual experience.        experiences within the cultural heritage sector and reshape
                                                               the overall landscape of museums and exhibitions. By
              Moreover, these forms of art can also be linked to the
            idea of simulation in postmodern philosophy. French   presenting these research trends, the study contributed to a
                                                               deeper understanding of the vital role of VR in enhancing
            philosopher  Jean  Baudrillard  (1929  –  2007)  argued  that   visitor  experiences  in  museum  settings  and  paved  the
            in the postmodern era, reality is replaced by simulated   way for further exploration and innovation in immersive
            representations and that art forms that reflect this are,   technology. 3
            in fact, more faithful to reality than traditional artworks.
            Virtual exhibitions and  immersive  art experiences,  thus,   3. Description
            create simulated representations that reflect reality and
            offer more authentic experiences of artworks. 2    This study focused on the terms “virtual exhibition” and
                                                               “immersive art experiences.” Though these terms are
            2. Data and methods                                often used interchangeably or as synonyms, it is vital to
                                                               understand that there are crucial differences between
            The initial phase of research involved reading various texts   them. Therefore, it is necessary to define and conceptualize
            that provided the theoretical foundation for this work for   these phenomena.
            contextualizing the topic to be addressed.
              Subsequently,  a  literature  review  on  the  use  of   3.1. Conceptualization of virtual exhibitions
            virtual reality (VR) and immersive technologies in art   A virtual exhibition is a presentation or display of objects,
            was conducted. The literature search was performed   art, information, or any content online or through digital


            Volume 3 Issue 1 (2025)                         2                                doi: 10.36922/ac.3688
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