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Arts & Communication                                            Fostering belonging through STEAM education



            1. Introduction                                    belonging contributes to greater academic motivation,
                                                               improved performance, and increased self-confidence.
            1.1. Exploring Science, Technology, Engineering,   Thus,  understanding  how creative, interdisciplinary
            Arts, and Mathematics (STEAM) education:           projects, such as board game design contribute to fostering
            Embracing learning through inquiry                 belongingness is critical to broadening STEAM education’s
            STEAM education, which combines Science, Technology,   impact.
            Engineering, Arts, and Mathematics, emphasizes inquiry-  Pope and Miles  conducted a survey to assess students’
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            based learning to create a comprehensive educational   sense of belonging by asking participants to evaluate
            experience. This innovative approach blends various   statements, such as “I can really be myself at this school,”
            teaching  techniques  to establish  an interactive  and   “I feel accepted at this school,” “I feel proud of belonging to
            cooperative learning environment that prepares students   this school,” and “Other students here like me the way that
            to tackle complex real-world problems with creativity.  I am.” Responses were rated on a scale from “completely
              At its core, STEAM education incorporates several key   true” to “not at all true,” providing insights into students’
            elements. Strategies such as the Reggio Emilia philosophy,   perceptions of inclusivity and acceptance within their
            problem-centered learning, and project-based learning   academic environment. From a social identity perspective,
            (PBL) form the foundation. These methods prioritize   belonging is fostered when students see themselves as
            hands-on learning experiences that focus on students’   integral to their academic communities. When integrated
            needs and emphasize critical thinking, teamwork, and   into  STEAM  education,  belonging  emerges  through
            the integration of various subjects in long-term projects.   collaborative learning, project-based experiences, and
            Moreover, STEAM education embraces effective behavior   creative problem-solving that center students’ personal
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            management approaches, such as Studio Habits of Mind    experiences. This study positions board game design
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            and Positive Technological Development.  These strategies   as an inquiry-based approach that allows students to
            support both artistic and academic accomplishments while   express personal and communal identities, ultimately
            fostering  positive  behavior  and  emotional  intelligence   cultivating a deeper connection with their university and
            development through technology use.                its surrounding culture.
              A  significant  advancement  in  STEAM  education  is   Over the course of  a month, students in this  study
            the maker culture movement that incorporates Do-It-  engaged with various stages of the Standard d. school’s
            Yourself (DIY) principles and creative spaces into formal   Design Thinking process: empathizing, defining, ideating,
            educational settings. This movement encourages practical   prototyping,  and testing,  either  independently or  in
            problem-solving skills, hands-on innovation, and creative   small groups. The project involved visits to makerspaces,
            thinking by  providing  students  with  resources  for   technological support, collaborative brainstorming
            interdisciplinary projects. 3                      sessions, and public presentations. This holistic approach
              Furthermore, STEAM builds upon the foundations   allowed students to apply their knowledge in real-world
            of contemporary art education by focusing on big ideas,   scenarios  while engaging  in  peer  collaboration and
            enduring  understandings,  and  essential  questions.  These   community involvement.
            elements create a comprehensive framework that nurtures   The achievements of the project were recognized
            creative and analytical thinking.                  through coverage in local media as proof of the advantages

              To demonstrate the effectiveness of this inclusive   of integrating STEAM principles into general education
            approach, an innovative STEAM project was implemented   curricula. By seamlessly integrating inquiry-based learning
            in an Art Appreciation class for non-art majors. The project   with design thinking and maker culture, this board game
            focused on designing board games to foster students’ sense   design initiative illustrated how STEAM education can
            of belonging while applying design thinking principles.   have a positive impact on higher education. It not only
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            Drezner and Pizmony-Levy  define a sense of belonging   increased student engagement but also strengthened a
            as a fundamental human need that drives motivation   sense of unity in academic and community settings.
            and influences behaviors and perceptions. In higher   To analyze this concept in the present study, we draw
            education, it has been positively correlated with academic   on frameworks of belongingness in education, particularly
            achievement,  retention,  and  persistence.  Research  by   Strayhorn’s model, which emphasizes the importance of
            Gillen-O’Neel suggests that students who feel included   supportive relationships, meaningful engagement, and
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            and valued in their academic communities are more likely   a  sense  of  shared  purpose  in  fostering  belonging.   The
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            to engage meaningfully in learning, and participating   interdisciplinary nature of STEAM education, combined
            in community-building activities. A  stronger sense of   with creative storytelling and collaborative game design,

            Volume 3 Issue 3 (2025)                         2                                doi: 10.36922/ac.4437
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