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Arts & Communication                                            Fostering belonging through STEAM education



            to boost student participation and learning outcomes   learning experience that combined art appreciation with
            through a STEAM project that integrated design thinking   practical design skills. By following the design thinking
            principles. Typically, such courses end with written   framework, students established a stronger bond with
            assessments focusing on art fundamentals, movements,   the community theme and refined their skills in creating
            and general knowledge. To depart from standard tests, the   meaningful board games tailored to specific contexts. The
            instructor opted for a more engaging approach to evaluate   project nurtured a deeper understanding of both artistic
            student understanding.                             and functional design elements, illustrating how creativity
                                                               and critical thinking can be creatively applied in an
              The project engaged 27 students who collaborated
            individually or in small groups to create a board game   educational setting.
            themed around community life in Nacogdoches, Texas.   3.2. Research method
            This theme served as the foundation for their creative
            process, encouraging exploration of local elements, such   The “teacher as researcher” approach is a widely
            as historical landmarks, cuisine, culture, environment, and   recognized method in teacher education, wherein
                                                               educators critically reflect on their teaching practices
            social interactions in Texas’ oldest town.
                                                               to enhance future instructional strategies. This method
              Following the design thinking framework, students   involves the collection of multidimensional data to inform
            engaged in a thorough process. The work began with   and improve educational practices. In this study, data were
            the  empathy  phase,  where  they  conducted  research  and   collected from several sources: the teacher’s notes at each
            immersed themselves in Nacogdoches to understand its   stage of the project, students’ consultation sheets with
            unique characteristics and challenges. By examining the   the makerspace technician, observations of in-class role-
            perspectives and experiences of local residents, students   playing during board game activities, group presentations
            developed board game concepts that were authentic and   of the board games, artist statements, and the final board
            relevant to the community.                         game products.
              During the ideation phase, students generated diverse   Narrative  inquiry  was selected  because  it allows
            ideas for their board games, exploring ways to integrate   participants to articulate personal experiences, capturing
            community elements into game mechanics, goals, and   the complexities of students’ evolving connection to their
            themes. This creative process enabled them to explore   academic and social environments. In this study, students’
            multiple possibilities and refine their concepts to capture   reflections on the board game design process provided rich,
            the essence of Nacogdoches.                        descriptive accounts of how their participation influenced

              Moving on to the prototyping stage, they translated   their sense of belonging. By analyzing these narratives, we
            their ideas into physical prototypes using tools, such as   examined how students formed meaningful connections
            Tinkercad for 3D modeling and Adobe Illustrator for   to their university, their peers, and the local community.
            graphics. Through iterative design and feedback sessions   To assess changes in students’ sense of belonging, a
            with makerspace staff, they refined their prototypes to   pre-  and post-survey using open-ended questions was
            ensure both practicalities in design and engagement in   administered to evaluate their connection to the university
            gameplay.                                          or the local community. The pre-survey questions included:
                                                               “What are your favorite places within the university or
              In the testing phase, students gathered feedback from
            peers by testing their prototypes and observing gameplay.   local community? Why do you choose these places? What
                                                               stories are associated with these places? If you were to
            Each group received constructive input for further   promote a sense of belonging to the university or local
            improvement. They continuously adjusted and enhanced   community, what stories would you share with others?”
            their games through real-life interactions, aiming to   The post-survey asked: “How have your thoughts changed
            improve both the fun factor and the reflection of the   before and after creating the community-focused board
            community’s essence.
                                                               game in terms of increasing your sense of belonging to the
              In the end, they showcased their finished board games   university or local community? Who would be the target
            to the class, discussed their design decisions, and shared   audience for playing your board game?”
            insights on how their games captured Nacogdoches’ spirit.   To assess how students’ sense of belonging evolved
            Students also provided instructions and a summary card   throughout the project, this study applied a qualitative
            showcasing the game’s objectives and unique elements.
                                                               thematic  analysis  to students’ reflections,  guided  by
              This innovative method not only replaced traditional   Strayhorn’s framework of academic belonging.  Student
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            testing but also provided students with an interactive   responses were coded based on three key indicators:

            Volume 3 Issue 3 (2025)                         6                                doi: 10.36922/ac.4437
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