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Arts & Communication                                            Fostering belonging through STEAM education



            gameplay while incorporating educational content about
            the local history and culture of Nacogdoches (Figure 2).
              One particularly noteworthy creation, “Campus Life,”
            demonstrated the sophisticated use of 3D modeling and
            printing  technology  in  presenting  university  landmarks.
            The game board featured expertly crafted miniatures of
            key buildings, from the student center to the stadium,
            showcasing  meticulous  attention  to  architectural  detail.
            What caught our attention was the ingenious use of pine
            tree tokens – a subtle nod to our affectionate “Pinewood
            Campus” moniker. The innovative use of these tokens
            required precise calibration of 3D printer settings to
            achieve the desired level of detail (Figure 3).
                                                               Figure 2. Question cards from the Nacogdoches, Texas Tourist Board
              Another compelling design, “Lumberjack Life,”    Game, developed by an undergraduate student in an Art Appreciation
            showcased advanced manufacturing techniques in its   Course, 2024.
            production. Students employed a combination of laser
            cutting and Computer Numerical Control routing to create
            a dynamic playing surface that incorporated elements of
            daily student life, from exam preparation to sporting
            events. The game’s question cards were particularly well-
            executed, covering a range of university history and
            traditions (Figures 4 and 5). During playtesting sessions, I
            observed groups of students passionately debating answers,
            often leading to impromptu storytelling about their own
            experiences.
            4.2. Fostering belonging through game design
            Analysis of the students’ games and reflections through
            Strayhorn’s framework of belonging revealed three distinct
            dimensions of community connection that emerged
            through the design process: place-based attachment, social
            bonding, and institutional integration. The transformation   Figure 3. Board game design themed around college life, created by a
            in students’ sense of belonging became evident as they   group of undergraduate students in an Art Appreciation Course, 2024.
            progressed through the project, with each phase deepening
            their connection to the university and local community.
              Place-based connection manifested strongly in how
            students encoded local identity into their games. Mia’s
            tourist-themed game (Figure 1) exemplified this through
            its careful representation of local landmarks and cultural
            symbols. The integration of the “Axe ‘em Jacks” hand sign
            and  university  traditions  demonstrated  a  sophisticated
            understanding of how physical places and cultural practices
            intertwine to create community identity. The question
            cards  (Figure  2)  further  reinforced  this  connection  by
            prompting players to engage deeply with local history
            and cultural knowledge. As one student reflected, “I’ve
            lived here for years, but designing this game made me
            see  Nacogdoches in  a  whole  new light.”  This sentiment
            was echoed by another student who noted, “I didn’t know   Figure 4. Board game design featuring college life theme, created by a
            much about the history of this town before this project.   group of undergraduate students in an Art Appreciation Course, 2024.




            Volume 3 Issue 3 (2025)                         9                                doi: 10.36922/ac.4437
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