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Arts & Communication                                            Fostering belonging through STEAM education



            based learning into a cohesive pedagogical framework.   essential questions from the outset of the project.
            Each  of these educational approaches  begins  with   The success of this theoretical framework was supported
            identifying a problem or challenge, followed by a structured   by robust technical and pedagogical implementation. The
            process to  address  the  issue  and assess  the  effectiveness   library technician’s assistance with 3D printing and laser
            of the proposed solutions. For instance, design thinking   cutting was essential, as it provided the necessary technical
            involves a non-linear, iterative process that encompasses   expertise and resources to translate theoretical concepts
            the phases of empathize, define, ideate, prototype, and   into tangible products.
            test. This methodology encourages students to gain a
            comprehensive understanding of the problem, generate   Furthermore, the reflection component of the STEAM
            innovative solutions, develop prototypes, and refine their   framework encouraged students to engage deeply with
            designs based on iterative testing and feedback.   their  learning  process  through  self-assessment  questions
                                                               about their design development, challenges, and potential
              The findings suggest that STEAM education,       improvements. Assessment using a modified studio habits
            particularly through community-driven board game   of mind rubric provided a comprehensive evaluation
            design, fosters a sense of belonging by integrating personal   of both technical skills and conceptual understanding.
            experiences with creative expression. The narrative-driven   Student feedback revealed the effectiveness of this
            nature of board game design allowed students to actively   integrated approach.
            construct representations of their community, leading to
            a  stronger  identification  with  both  their  university  and   Assessment of the project was facilitated using a
            its surrounding culture. This aligns with prior studies   modified studio habits of mind rubric (Appendix 1). This
            (e.g., by Gillen- O’Neel)  indicating that students who feel   rubric included six general habits of mind applicable across
                               5
            connected to their learning communities exhibit higher   various subjects and two art-specific criteria – developing
            academic motivation and persistence. By allowing students   craft and understanding artworks. The rubric incorporated
            to actively create representations of their academic and   both self-reflection and teacher feedback, providing a
            local communities, the board game project encouraged   comprehensive evaluation of the student’s performance
            deep engagement with themes of identity, place, and social   and learning outcomes.
            connection. The  iterative,  inquiry-based nature  of  the   Student feedback on the project was overwhelmingly
            project provided students with a sense of agency in shaping   positive. Mandy  reflected, “This  project provided a
            their understanding of belonging, reinforcing that learning   valuable opportunity to engage with the town’s history,
            environments that integrate creativity and collaboration   and I am proud to have created something that contributes
            can serve as powerful catalysts for nurturing inclusion and   to community engagement in Nacogdoches” (personal
            engagement.                                        communication, 2024). Similarly, Trace noted, “Working
              Building on these findings, STEAM education      on this project allowed me to gain a deeper understanding
            emphasizes three fundamental components that work   of university traditions, and I am excited to share the
            together to create meaningful learning experiences: big   board game with my friends” (personal communication,
            ideas, enduring understandings, and essential questions.   2024). John expressed, “I particularly enjoyed the role-
            Big ideas represent “broad topics that impact life and   playing sessions with my teammates and the process of
            include artistic behaviors,” serving to engage students’   recording our play” (personal communication, 2024).
            interests and foster enduring understandings—knowledge   These responses demonstrate how the project successfully
            that students apply and expand upon throughout their   connected technical skill development with community
            lives. In the context of this study, the big idea of community   engagement.
            belonging provided a rich foundation for students to explore   Most students reported high levels of satisfaction with
            the intersection of art, technology, and social connection.   their  project  outcomes,  attributing  their  success  to  the
            The essential questions are designed to be open-ended   collaborative and interdisciplinary nature of the class.
            and require a series of exploratory activities to answer,   The diversity of disciplines among the students facilitated
            thus presenting appropriate challenges and facilitating an   cross-disciplinary learning and the application of various
            integrated  curriculum  approach.  The  essential  questions   skills and knowledge. Several students leveraged prior
            were: “How can this board game foster a sense of belonging   experience with 3D printing and laser cutting from
            in the community?” and “What specific elements should   high school technology courses, which enhanced their
            be included in the board game to enhance this sense of   engagement and ability to integrate their major-specific
            belonging?”  Students  approached  these  questions  by   knowledge into the project. While a few students noted the
            exploring the big ideas, enduring understandings, and   time-consuming nature of the project, this was expected


            Volume 3 Issue 3 (2025)                         11                               doi: 10.36922/ac.4437
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