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Design+                                                          Digital art illustration and design in Zimbabwe



            2. Materials and methods                           drawing, graphic design, or related fields; (iii) the
                                                               participant should have at least 5 years of experience as an
            This study adopted a qualitative research approach to gain   instructor. The focus group discussions included students
            insights into digital art illustration from the Zimbabwean   from one university’s Faculty of Art and Design and one
            perspective. Denzin and Lincoln  defined qualitative   polytechnic college at a local university. The decision to
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            research as a study in which data and findings are not   focus on final-year students at the university was motivated
            purely statistical but are instead naturalistic in nature.   by the fact that these students had completed an internship
            According to Maxwell,  qualitative research methodology   period of at least 8 months, gaining practical experience in
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            comprises four key aspects: Building connections with the   various areas of specialties such as fashion design, graphic
            subjects, sampling the subjects, data collection, and data   design, product design, and fine art. At this institution, all
            analysis. Each of these aspects significantly impacts the   students in the faculty take the same modules in drawing
            value and validity of the study’s findings.
                                                               and graphic design, thus ensuring a shared appreciation
              Decision-making regarding digital art illustration from   for both traditional and digital illustration. For the
            the artist’s perspective can be understood through TAM.   polytechnic focus group students, students in their 2  year
                                                                                                        nd
            TAM  proposes  that  perceived  utility  and  perceived  ease   of the Higher National Diploma in Creative Arts program
            of use are the two main criteria influencing technology   were selected.
            adoption and use. Perceived usefulness refers to the artist’s
            belief that using a digital platform will improve their   2.2. Research data collection
            artwork, while perceived ease of use relates to the amount   All interviews and focus group discussions were conducted
            of effort the artist is willing to invest in using the platform.   between November and December 2023. Invitations to the
            A  positive relationship between these two principles of   artists were extended only after initial engagements at art
            TAM is expected to lead to greater adoption of digital art   exhibitions, where informal discussions on global general
            platforms by artists. Scholars 47-49  argued that TAM’s static   art movements were held. These interactions allowed the
            nature and individual-centric focus do not adequately   researchers to build trust and establish relationships with the
            account for the complexities of modern technological   artists, ultimately leading to the creation of a social media
            environments, such as those found in the metaverse and   group for ongoing discussions related to art and design in
            VR, which demand a more dynamic approach.  Despite   Zimbabwe. Interviews were scheduled at times convenient
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            Ajibade’s  criticism that TAM primarily focuses on   for all participants and lasted up to 1 h. Field notes were
            personal perceptions and overlooks broader social and   taken during the interviews and were subsequently used
            cultural influences on technology adoption, this study   in the data analysis process. The interviews focused
            found the TAM model to be applicable, as digital art serves   on various topics, including digital art, technological
            as a form of self-expression.                      advancements, user experience, digital art consumption,
                                                               as well as the challenges and opportunities faced by digital
            2.1. Participant selection                         artists. The interview questions were open-ended and
            A total of 10 in-depth interviews were conducted, involving   semi-structured, enabling participants to provide detailed
            five lecturers and five practicing artists. Two focus group   feedback, thus resulting in rich information. A summary
            discussions were also held, each with a group of 10 students   of  the  participants  is  provided  in  Table  1,  where  each
            enrolled in a graphics module at a local university. The   participant is assigned a code, along with a brief overview
            artists were selected based on the information gathered at   of their experience. To ensure data saturation, the selection
            an art exhibition event held at the National Art Gallery of   criteria for participants were strictly enforced, ensuring
            Zimbabwe. The criteria for selecting the artist participants   that all interviewees were knowledgeable about digital art
            were as follows: (i) the participant should have curated an   illustration.
            art  exhibition  showcasing  their  works  at  an  established
            gallery, either locally or regionally; (ii) the participant   2.3. Analysis and results
            should have been a practicing artist for at least 5 years; and   The study employed the grounded theory to code, analyze,
            (iii) the participant should have some level of appreciation   and organize the data, leading to new insights into digital
            for digital art. The study also sought to sample lecturers or   art illustration.  As digital art illustration is a new and
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            instructors from institutions of higher learning, based on   emerging field with the potential to transform the art and
            the following criteria: (i) the participant should be a teacher   design landscape, grounded theory was chosen to identify
            at a university, polytechnic, or college associated with   the underlying patterns and structures contributing to its
            higher education; (ii) the participant should have taught   emergence and growth. The data analysis  process began
            or currently teach courses or modules such as illustration,   with data collection, followed by open coding, axial


            Volume 2 Issue 1 (2025)                         5                                doi: 10.36922/dp.4342
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