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Arts & Communication                                         Digital AI transformation of the Chinese art industry



            worldwide, assisting in the creation of policies for digiAI   Table 1. Information about visual artists interviewed in
            integration and ensuring job security and sustainability.  this study (ages are accurate as of the interview date in
                                                               2023/2024)
            2. Data and methods
                                                               Profession                         Age  Gender
            This  study  documented  the  digiAI  transition  in  the   Artist (public and sculpture)  31  Female
            contemporary art industry in China. It aimed to understand   Artist (painting)         36  Female
            how these technologies have been integrated nationally
            and how they have been adopted and accepted by artists   Artist (installation/sculpture)  39  Female
            and arts professionals in their practices. The overarching   Artist (sculpture)        27  Female
            goal was to determine how professionals can adopt digiAI   Artist (video) and business owner of art community  42  Male
            while maintaining creativity and innovation and how   Artist (public artist)           28  Female
            the contemporary art industry can evolve along with   Artist (sculpture)               45  Male
            this transition. The research objectives were as follows:   Artist (video and installation)  30  Male
            reviewing national-level  policies  to understand how  the   Artist (sculpture)        33  Male
            Chinese government is directing the pace and breadth of
            digiAI integration into the contemporary art industry;   Artist (multimedia artist)    33  Male
            surveying artists to determine when and how they adopted,   Artist (film, drawing, and performance)  36  Male
            accepted, and started using digiAI; and consulting with arts   Artist (sculpture)      59  Male
            professionals about their views on the digital transition in   Artist (mixed-media)    30  Male
            the contemporary art industry, including the social factors   Artist/visual designer (mixed-media)  28  Female
            influencing this transition, their thoughts about working   Artist (painter) and art space director  35  Male
            with digiAI, and impacts on their practices.       Artist (printmaker)                 61  Male
              This study employed a mixed-methods approach,    Artist (new media, game art, and video)  28  Male
            as outlined in studies on industry development, 27,28    Artists (digital and internet)  25  Male
            including qualitative interviews, a quantitative survey,   Artist (mixed-media)        20  Female
            and a systematic review of government policies. The   Artist (multimedia)              34  Male
            methodology involved  analyzing government policy
            documents  and  individual  perspectives  and  combining   Artist (video and metaverse)  39  Male
            first-hand interviews, survey data, and secondary policy   Artist (sculpture)          28  Female
            data. This combination was chosen to achieve the breadth   Artist (multimedia)         29  Male
            and depth of knowledge necessary to adequately address   Artist (multimedia)           34  Female
            the research questions. This approach is also referred to   Artist (painting)          42  Male
            by Edwards  et al.  as the “breadth-and-depth method,”   Artist (multimedia)           26  Female
                          29
            which allows for detailed data analysis while maintaining   Artist (photography)       34  Male
            awareness of the societal context.
                                                               Artist (photography)                30  Female
              Thirty semistructured interviews were conducted with   Researcher/artist/curator     32  Female
            contemporary visual artists, including painters, video   Artist (sculpture and installation)  35  Male
            artists, multimedia artists, sculptors, new media artists,
            internet artists, and photographers. The inclusion criteria
            were as follows: participants were Chinese nationals   information about the visual artists interviewed in this
            currently working in the contemporary art industry in   study.
            China, residing in China, and had graduated from an art   Twenty-three  semistructured  interviews  were
            school, academy, or university. Interviews were conducted   conducted with arts professionals, including curators,
            between May 2023 and February 2024, covering topics   gallery owners, art community directors, and museum
            such as how and when professionals adopted and accepted   workers, who worked in the contemporary art industry
            digital technologies in their practices, their relationships   (as opposed to the cultural heritage industry or science
            with these technologies, and their perceptions of technology   museums), had graduated in their respective fields, and
            use. The age range of participants was 27 – 59 years. The   lived and worked in China. This population provided a
            study sample provided a broad perspective on the use of   broad understanding of current trends and digital practices
            digiAI and allowed an examination of how practices in the   in the contemporary art industry, allowing us to confirm
            contemporary art industry have evolved. Table 1 presents   and contextualize contemporary visual artists’ interview


            Volume 3 Issue 2 (2025)                         3                                doi: 10.36922/ac.3822
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