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Advanced Neurology                                              Transforming ADHD through interactive gaming




            Table 2. Video games for improving certain health conditions.
            Health condition/Disorder Video games                             Approach
            Cancer             Re-Mission            This game helps patients stay positive, educates them about the treatment, and
                                                     motivates them to fight cancer.
                                                     Game link: https://hopelab.org/case-study/re-mission/
            Asthma             Asthma Sense          This game teaches patients about using inhalers, asthma conditions, and treatment
                                                     procedures.
                                                     Game link: https://www.mobihealthnews.com/tag/asthmasense-app
            HIV                Play Forward: Elm City Stories  This game teaches players about the effects of HIV and how to avoid all risky behaviors.
                                                     Game link: https://schellgames.com/portfolio/playforward-elm-city-stories
            Obesity            Escape from the Diab  This game teaches children about healthy food habits and proper diets. It also
                                                     addresses the issue of obesity.
                                                     Game link: https://artsandculture.google.com/asset/
                                                     escape-from-diab/7wHm5mz7rff4IA?hl=en
            Anxiety or depression   Mind Light       This game helps people overcome anxiety and depression. It provides a safe
                                                     environment based on scientifically proven technology.
                                                     Game link: https://www.theplayniceinstitute.com/
            Stroke             Rehabilitation Gaming System   This game uses highly innovative VR and new technology to enhance the cognitive
                               (RGS)                 functions of stroke survivors.
                                                     Game link: https://www.aal-europe.eu/projects/rgs/
            Diabetes           Packy and Marlon      This game provides an educational platform for children to learn about type 1 diabetes.
                                                     It also teaches patients about self-care behaviors.
                                                     Game link: https://en.wikipedia.org/wiki/Packy_and_Marlon
            Abbreviation: HIV: Human immunodeficiency virus.

            cognitive functions.  Second, there is the neuro-feedback   visualization and immediate feedback to analyze the
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            approach, which aims to improve ADHD conditions    user’s performance.  In this regard, Chiu, Hsu, and
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            by focusing on brain-related aspects such as the theta/  Ouyang found that VR technology interacts with motor
            beta ratio and slow cortical potential amplitude using   and cognitive skills, reduces stress, depression, anxiety,
            time-to-time feedback.  In other words, it improves the   and fatigue, and improves overall relaxation and coping
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            user’s cognitive function, which, in turn, reduces ADHD   skills.  VR interactions also offer immersive simulations
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            symptoms. Under the umbrella of this approach are games   that induce emotions and mitigate potential psychological
            that include gaze control (to track eye movement) and   conditions. For example, VR games, such as EndeavorRx
            applications (e.g., CogMed) that target working memory   (Table 3), can potentially train individuals with ADHD to
            through challenging tasks.  Finally, there is the improving   comprehend their conditions, foster their cognitive skills,
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            the medical condition approach in which games are used   and progressively mitigate related symptoms.
            to help therapists/clinicians analyze the health conditions   Although digital games have numerous benefits for
            of this disorder. As shown in Table 2, many digital online   individuals with ADHD, some negative aspects should
            games can help detect and evaluate the symptoms of   be noted. First, according to research conducted by The
            various health conditions, including ADHD.
                                                               ADHD Center (a leading ADHD assessment clinic in
            1.4. Cognitive improvements and limitations        the United  Kingdom), individuals with ADHD tend to
                                                               have more impulsive and curious behaviors, potentially
            As for video games, it is important to note the emergence of   leading to video game addiction.  Especially among
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            virtual reality (VR) technology. Specifically, VR enhances   children, increased impulsivity can reduce the ability
            the user’s senses by presenting a simulated environment   to  maintain self-control.  Second,  excessive  gaming  can
            that replicates real-world experiences. Such environments   lead to hyperfocus in which the individual becomes so
            can  also trigger  cognitive  processes,  including  memory,   engrossed that he/she avoids or blocks out the necessary
            problem-solving, and concentration skills, making it   information. Finally, games are sometimes used to escape
            an optimal method for improving the user’s cognitive   uncomfortable real-world situations, potentially impeding
            functions through enhanced engagement, multiple sensory   personal growth and the development of social skills. Thus,
            stimulation, training tasks, and rapid response.   individuals with ADHD should utilize digital media as a
              Previous studies have indicated that VR is a     treatment method under the guidance and supervision of
            systematic  and  controllable  approach  that utilizes  data   therapists/clinicians.

            Volume 3 Issue 4 (2024)                         3                                doi: 10.36922/an.4073
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