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Advanced Neurology Transforming ADHD through interactive gaming
Figure 5. The Our Story page describes the main purpose of this project. Image created by the authors.
Abbreviation: ADHD: Attention deficit hyperactivity disorder.
Figure 6. The Instruction page. Image created by the authors.
Figure 8. The Questionnaire page. Image created by the authors.
understand how easily he/she gets distracted by small
simulations. The answers are then analyzed to explain the
Figure 7. VR game overview. Image created by the authors. user’s performance.
Abbreviation: VR: Virtual reality. Since the game was developed by using React, A-Frame,
and Three.js, it can be played on computer devices and on
(if presented by the user) through various symptoms such VR devices that support these technologies. On computer
as diminished attention, reduced concentration, and devices, the arrow keys or the WASD keys on the keyboard
heightened susceptibility to distractions. The user is then are used to move around the surroundings, while the
directed to the Questionnaire page (Figure 8). mouse is used to look around the gaming environment. In
As shown in this figure, three questions were designed this case, when moving the mouse, the user can see a black
to assess the user’s performance. The first question is ring on the screen. In VR and 3D environments created
regarding the number of balloons that the user popped, with A-Frame, mouse controls are configured inside the
which is used to analyze the capacity to focus on the camera elements and a cursor is often included to indicate
prescribed task. Second, the game tests the user’s attention where the user is pointing or looking. This ensures that
and focus level by asking about the number of animals the black ring intersects with the object to click, drag, or
spotted in the game. Finally, the user is examined to move it in the scene. It also serves as a visual feedback
Volume 3 Issue 4 (2024) 8 doi: 10.36922/an.4073

