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Advanced Neurology                                              Transforming ADHD through interactive gaming



























                            Figure 5. The Our Story page describes the main purpose of this project. Image created by the authors.
                                         Abbreviation: ADHD: Attention deficit hyperactivity disorder.
















            Figure 6. The Instruction page. Image created by the authors.






                                                               Figure 8. The Questionnaire page. Image created by the authors.

                                                               understand how easily he/she gets distracted by small
                                                               simulations. The answers are then analyzed to explain the
            Figure 7. VR game overview. Image created by the authors.  user’s performance.
            Abbreviation: VR: Virtual reality.                   Since the game was developed by using React, A-Frame,
                                                               and Three.js, it can be played on computer devices and on
            (if presented by the user) through various symptoms such   VR devices that support these technologies. On computer
            as diminished attention, reduced concentration, and   devices, the arrow keys or the WASD keys on the keyboard
            heightened susceptibility to distractions. The user is then   are used to move around the surroundings, while the
            directed to the Questionnaire page (Figure 8).     mouse is used to look around the gaming environment. In
              As shown in this figure, three questions were designed   this case, when moving the mouse, the user can see a black
            to assess the user’s performance. The first question is   ring on the screen. In VR and 3D environments created
            regarding the number of balloons that the user popped,   with A-Frame, mouse controls are configured inside the
            which is used to analyze the capacity to focus on the   camera elements and a cursor is often included to indicate
            prescribed task. Second, the game tests the user’s attention   where the user is pointing or looking. This ensures that
            and focus  level by asking about  the number  of animals   the black ring intersects with the object to click, drag, or
            spotted in the game. Finally, the user is examined to   move it  in the scene. It also  serves  as a visual feedback



            Volume 3 Issue 4 (2024)                         8                                doi: 10.36922/an.4073
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