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Advanced Neurology                                              Transforming ADHD through interactive gaming



            mechanism to help the user interact with the objects in the   evaluated. Here, the user is asked specific questions about
            gaming environment.                                the game and the gaming environment. The answers are
                                                               then analyzed to determine the presence of ADHD. As
            2.5.2. Testing                                     mentioned earlier, the task is to pop the blue balloons in the
            The techniques employed to monitor the user’s      scene and keep a count of them. However, the color blue can
                                                                                             2
            performance in the Mind Marvel platform are detailed in   trigger ADHD symptoms in the user,  including difficulty
            Figure  9, which shows the process of gathering data on   distinguishing the balloons when there are many blue-
            the number of balloons popped by the user. The platform   colored ones. Additionally, the environment is designed to
            is coded so that blue balloons are randomly generated in   distract the user from completing the task, with the animals
            the beginning of the game. In this case, each balloon is   randomly appearing and disappearing in the scene.
            assigned a unique identifier comprising a numerical value,   The following questions (Figures 10 and 11) focus on
            followed by the term “balloon-.” By utilizing a property   the relevance and function of the Questionnaire:
            from Three.js called “children. Length,” the number of   Question 1 – How many balloons did you pop?
            child elements within the scene is obtained. This number
            is then appended as the ID for each generated balloon by   •   Objective –  This question is regarding the number
            using “sceneRef.current.child.length.”                of balloons the user popped. In this case, it tests the
                                                                  user’s ability to focus on the given task and assesses
              Finally, the event listener is attached to each balloon to   his/her memory skills.
            facilitate the user’s interaction through clicks. In this case,   •   Mechanism – The user is asked to enter the number
            upon clicking a balloon, a function is triggered to tally and   of  balloons  popped,  after  which  the  given  answer  is
            store the balloon popped by the user in a variable, after which   compared to the data from the game. If the user fails
            the balloon is simultaneously removed from the scene. Thus,   to accurately report the number of balloons popped,
            a function is developed to track the number of balloons that   then it indicates potential challenges in maintaining
            the user pops. The accumulated data is then passed on to   attention and focus during repetitive activities. In this
            the Questionnaire section to analyze the user’s performance.  case, the randomly placed animals might have garnered
                                                                  the attention of the user, while the color of the balloons
            3. Results                                            might have triggered the ADHD symptoms in the
            3.1. Analyzing the user’s performance                 user. As stated earlier, individuals with ADHD often
                                                                  demonstrate susceptibility to distraction, particularly
            In the  Mind Marvel  platform, the  Questionnaire section   in contexts involving detailed simulations.
            is the component in which the user’s performance is   •   Outcome – Correct responses from the user represent
                                                                  strong attentional abilities and accurate information
                                                                  reports, whereas incorrect responses indicate the
                                                                  presence of a short attention span.
                                                               Question 2 – Count the creatures, animals, and birds, that
                                                               you have observed in the game.
                                                               •   Objective –  This question tests the user’s awareness
            Figure 9. Code snippet of the balloon hit method. Image created by the   of the simulated environment and his/her ability to
            authors.                                              complete the given task. It also determines if the user
                                                                  was distracted by the various simulations and sounds.
                                                               •   Mechanism – The VR environment in this game was
                                                                  created  with  3D  animated  models,  which  offer  the
                                                                  user an immersive simulation of real-world scenarios,
                                                                  while simultaneously evaluating his/her ability to focus
                                                                  on completing the designated task. In addition, the
                                                                  use of animals as distractions introduces an element of
                                                                  impulsivity. In this case, individuals with ADHD tend
                                                                  to have difficulty avoiding external interactions when
                                                                  focusing on the main task.
            Figure  10.  Example  of  the  responses  to  Question  1  vs.  correct  and   In this game, the tendency of individuals with ADHD
            incorrect inputs. Image created by the authors.    to impulsively engage with the animals reflects impulsivity,


            Volume 3 Issue 4 (2024)                         9                                doi: 10.36922/an.4073
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