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Advanced Neurology Transforming ADHD through interactive gaming
5. Conclusion future iterations of the proposed system should investigate
different methods and technological solutions to alleviate
In this study, we presented the Mind Marvel platform, a system the adverse effects of digital ADHD games on users. 29,32-34
that combines the design of interactive webpages and VR Finally, it would be interesting to integrate the Mind Marvel
technology. After conducting comprehensive research into platform with another set of solutions from the engineering
ADHD, a deeper understanding of the signs and symptoms, and computer science fields. For example, wearable sensors
treatment modalities, diagnostic procedures, and underlying can provide important physiological information about
causative factors was obtained. According to previous the performance and physiological status of the user
research, identifying the early signs of impulsiveness and when performing tasks in this platform. 32,35,36 Moreover,
hyperactivity in children can help control this neurological
disorder and channel such energy into building a better an analysis of this sensorial information (combined with
life for them. Although genetics or environmental factors machine learning techniques) can support the detection
25
of stress conditions associated with the designated tasks.
34
play a considerable role in ADHD, they cannot prevent the In this case, this integrated approach would benefit from
occurrence of it in individuals. Thus, improving cognitive clinical validation based on high-quality measurements. 37
skills, along with medical interventions and treatment, can
help individuals with ADHD in recovery. 26 In sum, the Mind Marvel platform demonstrated its
Undertaking a study on this neurological disorder potential as an effective intervention for identifying ADHD
opened the path for exploring the importance of digital signs and symptoms in users. Furthermore, it underscored
video games as a treatment or diagnosis tool since such the importance of raising awareness about ADHD among
games can improve the user’s cognitive functions, focus, the public by providing a dynamic and engaging platform
multitasking ability, stress management, and thinking for disseminating ADHD-related information to all users.
skills. In this regard, the Mind Marvel platform provides Acknowledgments
a VR game with a dynamic environment and challenging
tasks to assess the presence of ADHD symptoms in the This work was presented in dissertation form in fulfillment
user. The application also assesses his/her performance of the requirements for the BSSH Computer Science for the
and provides helpful feedback. As for the importance of student Noyal Babu from the School of Computer Science
VR technology, previous research has highlighted the and the Environment, Liverpool Hope University.
following benefits:
• VR technology can train cognitive skills. 27,28 Funding
• VR games, such as EndeavourRx, can be used as a None.
prescribed treatment method since they can help
identify the underlying symptoms of ADHD in Conflict of interest
individuals. The authors declare they have no competing interests.
• VR environments and simulations can provide a
soothing effect on users by reducing stress, depression, Author contributions
fatigue, and anxiety.
Conceptualization: Noyal Babu, Neil Buckley
Although this study showed that this VR game can Formal analysis: Noyal Babu
help identify the symptoms of ADHD, there are potential Investigation: Noyal Babu
enhancements for future updates of this application. First, Methodology: Noyal Babu, Neil Buckley
to effectively address ADHD, collaboration with clinicians, Writing – original draft: Noyal Babu, Emanuele Lindo
psychologists, and medical teams in the design and Secco
construction process is imperative, along with the choice of Writing – review & editing: Emanuele Lindo Secco
proper technologies. 29-31 While extensive research assisted
the development process of our ADHD game, the advice Ethics approval and consent to participate
of clinicians and medical teams would have enhanced the Not applicable.
overall function of the application. Second, automated
reporting of the user’s performance to clinicians, with Consent for publication
guidance after ADHD detection, should be integrated.
Third, using video games as a treatment method can have a Not applicable.
negative impact on the user. For instance, since individuals Availability of data
with ADHD tend to be impulsive and hyperactive, there is
a potential of developing an addiction to these games. Thus, The entire development process of the Mind Marvel web
Volume 3 Issue 4 (2024) 12 doi: 10.36922/an.4073

