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Advanced Neurology                                              Transforming ADHD through interactive gaming



            5. Conclusion                                      future iterations of the proposed system should investigate
                                                               different methods and technological solutions to alleviate
            In this study, we presented the Mind Marvel platform, a system   the adverse effects of digital ADHD games on users. 29,32-34
            that combines the design of interactive webpages and VR   Finally, it would be interesting to integrate the Mind Marvel
            technology. After conducting comprehensive research into   platform with another set of solutions from the engineering
            ADHD, a deeper understanding of the signs and symptoms,   and computer science fields. For example, wearable sensors
            treatment modalities, diagnostic procedures, and underlying   can provide important physiological information about
            causative factors was obtained. According to previous   the performance and physiological status of the user
            research, identifying the early signs of impulsiveness and   when performing tasks in this platform. 32,35,36  Moreover,
            hyperactivity in children can help control this neurological
            disorder and channel such energy into building a better   an analysis of this sensorial information (combined with
            life for them.  Although genetics or environmental factors   machine learning techniques) can support the detection
                      25
                                                               of stress conditions associated with the designated tasks.
                                                                                                            34
            play a considerable role in ADHD, they cannot prevent the   In this case, this integrated approach would benefit from
            occurrence of it in individuals. Thus, improving cognitive   clinical validation based on high-quality measurements. 37
            skills, along with medical interventions and treatment, can
            help individuals with ADHD in recovery. 26           In  sum,  the  Mind Marvel  platform  demonstrated  its
              Undertaking a study on this neurological disorder   potential as an effective intervention for identifying ADHD
            opened the path for exploring the importance of digital   signs and symptoms in users. Furthermore, it underscored
            video games as a treatment or diagnosis tool since such   the importance of raising awareness about ADHD among
            games can improve the user’s cognitive functions, focus,   the public by providing a dynamic and engaging platform
            multitasking ability, stress management, and thinking   for disseminating ADHD-related information to all users.
            skills. In this regard, the Mind Marvel platform provides   Acknowledgments
            a VR game with a dynamic environment and challenging
            tasks to assess the presence of ADHD symptoms in the   This work was presented in dissertation form in fulfillment
            user. The application also assesses his/her performance   of the requirements for the BSSH Computer Science for the
            and provides helpful feedback. As for the importance of   student Noyal Babu from the School of Computer Science
            VR technology, previous research has highlighted the   and the Environment, Liverpool Hope University.
            following benefits:
            •   VR technology can train cognitive skills. 27,28  Funding
            •   VR games, such as  EndeavourRx, can be used as a   None.
               prescribed  treatment  method  since  they  can help
               identify the underlying symptoms of ADHD in     Conflict of interest
               individuals.                                    The authors declare they have no competing interests.
            •   VR environments and simulations can provide a
               soothing effect on users by reducing stress, depression,   Author contributions
               fatigue, and anxiety.
                                                               Conceptualization: Noyal Babu, Neil Buckley
              Although this study showed that this VR game can   Formal analysis: Noyal Babu
            help identify the symptoms of ADHD, there are potential   Investigation: Noyal Babu
            enhancements for future updates of this application. First,   Methodology: Noyal Babu, Neil Buckley
            to effectively address ADHD, collaboration with clinicians,   Writing – original draft: Noyal Babu, Emanuele Lindo
            psychologists, and medical teams in the design and    Secco
            construction process is imperative, along with the choice of   Writing – review & editing: Emanuele Lindo Secco
            proper technologies. 29-31  While extensive research assisted
            the development process of our ADHD game, the advice   Ethics approval and consent to participate
            of clinicians and medical teams would have enhanced the   Not applicable.
            overall function of the application. Second, automated
            reporting of the user’s performance to clinicians, with   Consent for publication
            guidance  after  ADHD  detection,  should  be  integrated.
            Third, using video games as a treatment method can have a   Not applicable.
            negative impact on the user. For instance, since individuals   Availability of data
            with ADHD tend to be impulsive and hyperactive, there is
            a potential of developing an addiction to these games. Thus,   The entire development process of the Mind Marvel web


            Volume 3 Issue 4 (2024)                         12                               doi: 10.36922/an.4073
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