Page 121 - AN-3-4
P. 121
Advanced Neurology Transforming ADHD through interactive gaming
Table 3. Relationship between the user’s responses and the corresponding results.
The Mind Marvel game Result 1: The results of the assessment indicate that ADHD symptoms Result 2: The results of the assessment
generates two reports based are present in the user. suggest that the user has excellent
on the user’s performance attention skills and good vision.
Answers for Question 1 to The user failed to correctly ADHD symptoms The user correctly answered the number
receive the corresponding report answer the number of balloons • Short attention span of balloons popped.
popped. • Distraction from the simulations
Answers for Question 2 to Scenario 1 ADHD symptoms The user correctly answered the number
receive the corresponding report The user correctly answered the • Impulsivity of balloons popped. However, the
number of animals but failed to • Lack of attention number of animals entered was correct or
correctly answer the number of • Easily distracted incorrect.
balloons popped. • Shifting focus from the primary task
Scenario 2
The user failed to correctly
answer both questions.
Answers for Question 3 to The user answered “white,” ADHD symptoms The user answered “yellow.”
receive the corresponding report instead of “yellow.” • Shifting focus from the primary
task to the surrounding movements
1.5. Aims and objectives platform will have a positive impact on the well-being of
individuals with ADHD.
Based on the aforementioned considerations, this study
develops an ADHD game called Mind Marvel to support 2.1. Tools and technologies
individuals with ADHD. The objectives of this platform are
as follows: Mind Marvel is a dynamic web-based application created
1. To leverage on game therapy to support the cognitive on the React platform, incorporating VR technology. The
skills of individuals with ADHD. entire platform is coded in JavaScript, while A-Frame
2. To encapsulate the current findings on ADHD vs. our is used in addition to HTML to build an immersive
design. environment for the game. The details regarding the design
3. To first compare different applications and then build of the system are as follows:
and optimize the Mind Marvel platform. • Web Application – A program that is coded in a remote
server and delivered to a browser via the Internet. 12
Overall, the goal is to develop an easily accessible, • Virtual Reality – Digital technologies that build an
enjoyable, informative, and supportive application in immersive environment for a better user experience.
17
which the user will be able to understand more about In this regard, VR was chosen because of its ability to
ADHD and be equipped to recognize his/her symptoms. immerse users in a simulated environment in which
The remainder of this study is organized as follows. they can control the virtual surroundings with a
Section 2 focuses on the materials and methods as well keyboard, mouse, and/or other devices. On the Mind
as the proposed design and testing of the platform, while Marvel webpage, users are introduced to an immersive
Section 3 examines the results. Section 4 includes the VR game designed to fully engage their visual/auditory
discussion, while Section 5 presents the conclusions. senses and integrate them into the gaming environment.
• React/React.js – This open-source JavaScript library,
2. Materials and methods developed by Jordan Walke (Facebook/META ), is the
®
This section delineates the methodologies and technologies framework for constructing the Mind Marvel webpage.
employed to create Mind Marvel, which is conceived as a Traditional JavaScript applications require manual
dedicated platform for promoting awareness of ADHD and document object model manipulation to reflect data
identifying its potential symptoms (if present) in the user. changes, leading to full-page reloads. However, React
The technological tools used in its development include introduces single-page applications, which optimize
React, JavaScript, and VR (described in the following performance by selectively updating portions of the
section). These technologies and game components were webpage, resulting in a more dynamic user experience. 18
strategically selected to align with the research findings • Node/Node.js – This is a JavaScript library that
and help facilitate ADHD-related challenges. Through this is mainly used to run JavaScript on the server.
19
methodological approach, it is hoped that the Mind Marvel Specifically, Node.js is downloaded into the machine,
Volume 3 Issue 4 (2024) 4 doi: 10.36922/an.4073

