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INNOSC Theranostics and
            Pharmacological Sciences                                                  Neurobiology of gaming disorder



            regions, including the striatum (including NA),    6. Conclusion
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            superior/medial frontal cortex, OFC,  ACC,  DLPFC,
                                          8
                                     8
                                               8,76
                                                        8,76
            parahippocampal gyrus,  precuneus,  and posterior   GD is characterized by persistent gaming behavior
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            cingulate cortex,  when exposed to game stimuli. These   that leads to impairment in various life domains.
                                                               Neurobiological investigations have revealed alterations
            activations were positively correlated with subjective   in the brain reward circuit, fronto-striatal circuit,
            gaming urges.  These brain regions are similar to those   and executive control among individuals with GD.
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            associated with craving in SUD.
                                                               These changes parallel those observed in SUD and
              In a study comparing cue-reactivity among individuals   are associated with heightened sensitivity to gaming-
            with  GD,  subjects  with  remitted GD  for longer  than   related cues, increased cravings, and impaired decision-
            6  months, and normal controls,  the GD group scored   making abilities. These neurobiological findings provide
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            higher on craving than the remission group. Furthermore,   insights into the treatment of GD. Pharmacological
            the GD group exhibited greater activation in the right   interventions that modulate the dopaminergic system,
            DLPFC, left parahippocampus, and left middle temporal   such as naltrexone or bupropion, may reduce cravings
            gyrus when exposed to gaming cues, in contrast to the   by targeting neurobiological pathways such as the
            remission group. This study suggests that these activated   reward circuit. Approaches to treatment for diminished
            areas could serve as potential markers for gaming   response inhibition and impaired decision-making
            addiction. A  longitudinal study was conducted on RGU   may include cognitive-behavioral therapy (CBT). CBT
            who subsequently developed GD.  The study showed   can help individuals recognize maladaptive cognitions
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            that the GD group exhibited relatively increased bilateral   and manage cravings. Moreover, CBT can facilitate a
            lentiform nucleus activation following a forced break   transition from short-term decision-making to longer-
            from gaming compared with the remaining RGU group.   term goals or more adaptive decision-making. Research
            Significant correlations were observed between the   on  GD  is  still  in  its  early stages,  and  further  in-depth
            activation of the right lentiform nucleus and self-reported   studies across various fields are required in the future.
            craving for gaming cues during periods of deprivation in   In particular, longitudinal neurobiological studies
            the GD group. The evidence indicates that activation of the   are important, as well as studies to understand the
            lentiform nucleus in response to cues related to deprivation   interactions with comorbid conditions. The results of
            may be a predictor of the transition from RGU to GD.  these studies will provide the fundamental knowledge
              Incentive salience amplifies the significance of   needed to enhance understanding of GD and to develop
            substance-related stimuli compared to other stimuli,   effective prevention and treatment strategies.
            leading to an attentional bias toward these cues. In a   Acknowledgments
            study comparing cue-related attentional bias between GD,
            obsessive-compulsive disorder (OCD), and controls,    None.
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            individuals with GD exhibited increased late positive   Funding
            potential (LPP) amplitude in response to game-related
            pictures, indicating the enhanced salience of game-related   None.
            cues. The GD group did not exhibit LPP changes in
            response to OCD-related cues. The LPP is a component of   Conflict of interest
            the ERP that arises following specific stimuli and represents   The author declares that she has no competing interests.
            motivated attention to salient stimuli. Another study
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            used ERP to observe changes in the brain during face   Author contributions
            recognition in a group of subjects with GD. Participants   This is a single-authored article.
            were presented with images of both human faces and
            cartoon faces resembling characters from a game. The   Ethics approval and consent to participate
            study found that individuals with GD showed a significant
            increase in P100 peak amplitude when presented with   Not applicable.
            cartoon faces compared to the control group. In addition,   Consent for publication
            within the GD group, cartoon faces elicited a larger P100
            peak amplitude than human faces. The P100 component is   Not applicable.
            associated with the early automatic perception of stimuli.
            These results suggest that individuals with GD have an   Availability of data
            attentional bias toward stimuli related to gaming.  Not applicable.


            Volume 7 Issue 4 (2024)                         7                                doi: 10.36922/itps.3326
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