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Arts & Communication Hack the art: Yanoulis Halepas
which took part in the previous digital competitions fulfillment, and fostered a community of learners and a
(2021 and 2022) showcased their digital projects at an positive classroom environment between students and
international conference 10,11 at the University of Twente teachers.
in Enschede, Netherlands, reaching a wider audience and The competition exemplified how OBL, GBL, and PBL
setting a good example for future participants.
approaches can integrate historical documents and artifacts
9. Conclusion into the educational process, communicating art in playful
and enjoyable ways. This approach engaged the younger
The Panhellenic student competition “Hack the Art: generation, inspired new creations, and allowed for
Yanoulis Halepas” integrated multiple subjects, including multifaceted interpretations across various scientific and
computer technology, literature, history of arts, visual art fields. The creative teaching methods used successfully
arts, and museology. Beyond subject matter, it fostered
innovation and experimentation among participants merged the digital realm with the humanities, laying the
and their professors, transforming them from ordinary groundwork for a more inclusive educational model,
technology users into creators. prompting a paradigm shift, and serving as an example
of opening cultural heritage to the public and educational
The competition facilitated a flipped educational community. Consequently, educators should embrace the
model, allowing both instructors and students to express integration of multimodal digital solutions into the creative
their creativity and enhance collaboration, efficiency, and process, modifying teaching methods to prepare students
communication. Participating school teams demonstrated for a future where digital technology plays an increasingly
a high level of interest and commitment, engaging in pivotal role in diverse learning domains.
historical research and utilizing primary materials and
archives. Interactions with drawings, sculptures, and Acknowledgments
historical records prompted them to visualize concepts,
stimulate imagination, and apply knowledge across various None.
fields to cooperate, navigate diverse situations, and solve
problems. Funding
Through the Panhellenic student competition “Hack The national digital competition “Hack the Art: Yanoulis
the Art: Yanoulis Halepas” and the Onassis Foundation’s Halepas” was funded by the Onassis Foundation.
Classroom educational platform, students acquired digital
skills and soft skills like comprehension, critical thinking, Conflict of interest
empathy, and communication, which are valuable The authors declare that they have no competing interests.
for their future careers. The challenging nature of the
project, rooted in PBL, brought together individuals with Author contributions
diverse interests, experiences, perspectives, talents, and Conceptualization: Vasiliki Gerontopoulou
needs, leading to psychological resilience in the school Formal analysis: Vasiliki Gerontopoulou
environment. Interactive tools and educational resources Investigation: All authors
from partner institutions and the Onassis Library allowed Methodology: Vasiliki Gerontopoulou
students with varying learning styles to connect with
artwork from different eras and trends, comprehend new Writing – original draft: All authors
information, and develop their potential. Creating digital Writing – review & editing: All authors
works enhanced their self-esteem, promoted equality and Ethics approval and consent to participate
10 See the paper: Mavroudaki, G. et al, History and Cartography Not applicable.
meet youth through Digital Technology, Vol. 17 No. 1 (2023):
Proceedings of the 17th European Conference on Games Consent for publication
Based Learning, https://papers.academic-conferences.org/
index.php/ecgbl/article/view/1713 Not applicable.
11 Korasidi, A., Merkouri, A., Rigas’ Charta: Design and
Development of a Complex Digital Game on the Unity 3D Availability of data
Platform by High School Students, Presentation at the 17th
European Conference on Games Based Learning by the The data that support the findings of this study are available
school team of Doukas School that awarded the first prize at on request from the corresponding author. The data are not
the Hack the Map: Rigas’ Charta digital competition in the publicly available due to their containing information that
3D Video Game category. could compromise the privacy of research participants.
Volume 2 Issue 4 (2024) 15 doi: 10.36922/ac.2557

