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Arts & Communication                                                       Hack the art: Yanoulis Halepas



            which took part in the previous digital competitions   fulfillment, and fostered a community of learners and a
            (2021 and 2022) showcased their digital projects at an   positive classroom environment between students and
            international conference 10,11  at the University of Twente   teachers.
            in Enschede, Netherlands, reaching a wider audience and   The competition exemplified how OBL, GBL, and PBL
            setting a good example for future participants.
                                                               approaches can integrate historical documents and artifacts
            9. Conclusion                                      into the educational process, communicating art in playful
                                                               and enjoyable ways. This approach engaged the younger
            The Panhellenic student competition “Hack the Art:   generation, inspired new creations, and allowed for
            Yanoulis Halepas” integrated multiple subjects, including   multifaceted interpretations across various scientific and
            computer technology, literature, history of arts, visual   art fields. The creative teaching methods used successfully
            arts, and museology. Beyond subject matter, it fostered
            innovation and experimentation among participants   merged the digital realm with the humanities, laying the
            and  their professors,  transforming  them  from  ordinary   groundwork  for  a more  inclusive  educational  model,
            technology users into creators.                    prompting a paradigm shift, and serving as an example
                                                               of opening cultural heritage to the public and educational
              The competition facilitated a flipped educational   community. Consequently, educators should embrace the
            model, allowing both instructors and students to express   integration of multimodal digital solutions into the creative
            their creativity and enhance collaboration, efficiency, and   process, modifying teaching methods to prepare students
            communication. Participating school teams demonstrated   for a future where digital technology plays an increasingly
            a high level of interest and commitment, engaging in   pivotal role in diverse learning domains.
            historical research and utilizing primary materials and
            archives. Interactions with drawings, sculptures, and   Acknowledgments
            historical records prompted them  to  visualize  concepts,
            stimulate imagination, and apply knowledge across various   None.
            fields to cooperate, navigate diverse situations, and solve
            problems.                                          Funding
              Through the Panhellenic student competition “Hack   The national digital competition “Hack the Art: Yanoulis
            the Art: Yanoulis Halepas” and the Onassis Foundation’s   Halepas” was funded by the Onassis Foundation.
            Classroom educational platform, students acquired digital
            skills and soft skills like comprehension, critical thinking,   Conflict of interest
            empathy, and communication, which are valuable     The authors declare that they have no competing interests.
            for their future careers. The challenging nature of the
            project, rooted in PBL, brought together individuals with   Author contributions
            diverse interests, experiences, perspectives, talents, and   Conceptualization: Vasiliki Gerontopoulou
            needs, leading to psychological resilience in the school   Formal analysis: Vasiliki Gerontopoulou
            environment. Interactive tools and educational resources   Investigation: All authors
            from partner institutions and the Onassis Library allowed   Methodology: Vasiliki Gerontopoulou
            students with varying learning styles to connect with
            artwork from different eras and trends, comprehend new   Writing – original draft: All authors
            information, and develop their potential. Creating digital   Writing – review & editing: All authors
            works enhanced their self-esteem, promoted equality and   Ethics approval and consent to participate
            10     See the paper: Mavroudaki, G. et al, History and Cartography   Not applicable.
               meet youth through Digital Technology, Vol. 17 No. 1 (2023):
               Proceedings  of  the  17th  European  Conference  on  Games   Consent for publication
               Based Learning,  https://papers.academic-conferences.org/
               index.php/ecgbl/article/view/1713               Not applicable.
            11    Korasidi, A., Merkouri, A., Rigas’ Charta: Design and
               Development of a Complex Digital Game on the Unity 3D   Availability of data
               Platform by High School Students, Presentation at the 17th
               European Conference on Games Based Learning by the   The data that support the findings of this study are available
               school team of Doukas School that awarded the first prize at   on request from the corresponding author. The data are not
               the Hack the Map: Rigas’ Charta digital competition in the   publicly available due to their containing information that
               3D Video Game category.                         could compromise the privacy of research participants.


            Volume 2 Issue 4 (2024)                         15                               doi: 10.36922/ac.2557
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