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Arts & Communication                                                       Hack the art: Yanoulis Halepas



            gather sculpting tools (3D models), which are then   •   AR  digital  projects  category:  The  evaluation
            included in an item list (2D inventory). After successfully   committee decided not to give an award in this
            completing the first level, players unlock access to the   category. Therefore, the award for this category will be
            second level, symbolizing the sculptor’s darker years,   equally shared as the third prize among the schools
            marked by madness and rejection. Players are tasked with   that received the third-highest scores in the 3D video
            gathering information and applying it in the subsequent   game and digital storytelling categories.
            challenges (Figure 5).                             •   Three-dimensional video game digital projects (3D
            •   Digital storytelling category: The second prize   video game) category: The third prize was awarded to
               (750   euros) was awarded to the College of Athens   the Music School of Thessaloniki and the school team,
               and the school team, Art Explorers – Engravers     Universal Tomatoes, for the digital project Escape the
                                                                                                   5
               in Training, for the digital project  Singing to the   Sculptrix – A Yiannoulis Chalepas Tribute .
               Monumental Beauty with Chisel and Pen .           Game description: This is a three-dimensional digital
                                               4
              Project description: This school team drew inspiration   knowledge game that mentally and actively immerses
            from the life story of Yanoulis Halepas, weaving together   the user in the world of sculpture, guided and taught by
            poetry, art, and history. They delved into the exploration of   Yanoulis Halepas. Leveraging digital technology, the game
            beauty, encompassing its various forms – physical, moral,   encourages users to explore and discover the fundamental
            and mental – seeking to comprehend how art has the   principles of sculpture, define its place in the world of arts,
            capacity to imbue a timeless and incorruptible essence. The   and, more specifically, get to know the life and works of
            goal was to transmute the transient journey of an individual   Halepas. At the same time, users have the opportunity to
            into an enduring and memorable legacy (Figure 6).  test their sculpting skills in a virtual workshop by recreating
                                                               Halepas’ works digitally in three dimensions (Figure 7).

            4    Watch the capture video of the digital project here: https://  •   Digital storytelling category: The third prize was
               classroom.onassis.org/mod/page/view.php?id=1665    awarded equally to two schools:
                                                                  (i)  The Experimental Vocational High School of
                                                                      Neapoli Lasithiou (Crete) and the school team,
                                                                      Art Hackers, for the project True Unreasonable .
                                                                                                           6
                                                                 Project description: The digital storytelling project
                                                               True Unreasonable is  an autobiographical  narrative
                                                               inspired by Yannoulis Halepas, referring to the long
                                                               period during which the artist struggled with mental
            Figure 4. Screenshot from the digital project Yanoulis Smokes Calmly in   illness, diagnosed during the era of “insanity.” The
            the Hall
                                                               narrative is an attempt to capture Halepas’ emotions
                                                               connected to events and milestones in his life, including
                                                               the insidious and gradual onset of the disease, romantic
                                                               disappointment, confinement in the psychiatric hospital,
                                                               the psychiatric approach to his illness, the death of his

                                                               5    Watch the capture video of the digital project here: https://
                                                                  classroom.onassis.org/mod/page/view.php?id=1666
            Figure 5. Screenshot from the digital project In the Mind of Yannoulis   6    Watch the capture video of the digital project here: https://
            Halepas                                               classroom.onassis.org/mod/page/view.php?id=1668














                             Figure 6. Screenshot from the digital project Singing to the Monumental Beauty with Chisel and Pen


            Volume 2 Issue 4 (2024)                         11                               doi: 10.36922/ac.2557
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