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Arts & Communication Hack the art: Yanoulis Halepas
files, video capture, explanatory text) and submit them in and options. Once all stages were completed, the digital
a timely manner through the Classroom platform, using a exhibition was published online, and possible ways of
Microsoft SharePoint integration. sharing it were considered.
In the context of this final stage, to optimally implement • AR in education: The use of BlippAR software
their challenging proposal and upgrade their digital This webinar introduced participants to the practice
skills, the school teams were motivated to participate of using AR in educational settings. It also offered a
in live virtual tours inside the Onassis Library and a demonstration of Blippar, used to create illustrative
series of five open online workshops (https://classroom. examples in conjunction with other digital applications
onassis.org/course/view.php?id=112). These workshops and AI features.
featured presentations and demonstrations of software,
applications, and techniques by experienced educators, • 3D video game creation with the Unity platform
specialized researchers, and scientists (via Zoom and This webinar guided the participants step-by-step
WebEx platforms). The series was open to the public, through the creation of a game on the basis of a specific
inviting anyone interested in learning about pioneering scenario. Various libraries were presented, where
computer applications and techniques for the creation of participants could search for free assets to incorporate
digital works. Through this advanced digital experience, into their digital works. There was also a demonstration
students and their professors had the opportunity to of the process involved in presenting a scenario idea in
improve their knowledge of the basic principles of 2D and diagrammatic form (using the miro.com platform) and
3D graphic design, video game and application creation, creating a game design document, essential tools for the
animation, level and gameplay design, basic programming realization of any game or application.
concepts, video creation, editing, and digital material
processing. • Stop Motion: Create animated images with your
imagination and your smartphone!
The training topics were selected based on the four
categories of the competition (VR, AR, digital storytelling, This webinar presented traditional animation
3D video game) and are as follows: techniques using an application to create an animated
• Creation and implementation of scripts for digital video using a smartphone. The final file could be stored
games and applications on a computer and presented or shared as video material.
In this webinar, we focused on writing and realizing These webinars were specially designed by expert
basic scenarios for applications and video games. We professionals digital technology sector and concluded
addressed the problems of choosing a subject, timeframe, with a problem-solving or question and answer session.
and narrative features, carefully and consistently In addition, to assist and inspire the school teams, the
weaving all elements of our digital work together. This competition’s technical instructors prepared custom video
included analyzing character development (backstories, presentations aligned with the competition’s categories
psychological makeup) and outlining the action with a (VR, AR, digital storytelling, 3D video game). They also
view to creating a powerful plot that will help players demonstrated original digital projects implemented using
hold their interest to the end. This work was implemented easy-to-use digital applications such as ezgif, giphy, PIXLR,
on the Twine platform, with which we can create simple and PIXLR II (The GIF projects produced by external
or complex narrative games without the need for any collaborators to inspire the school teams to participate
advanced programming knowledge. in the competition “Hack the Art: Yanoulis Halepas” are
• Create a virtual (VR) exhibition with the Artsteps available in the Supplementary GIF File).
platform All the recorded videos were uploaded on the Classroom
This webinar began by preparing and processing the platform and are available to everyone.
digital materials used to create a VR exhibition (color 7. Results
profile use, proportions, and dimensions of works,
preparation of texts about and details of each work). It After the completion of the second phase of the
followed with the design of an exhibition space, either on competition, 10 school teams successfully implemented
paper or using a free design program, to meet the needs of and submitted their digital project. All the projects were
presenting these works. The final step was an introduction remarkable, distinguished by their quality, cognitive
to the ArtSteps platform, presenting all its possibilities depth, and pedagogical value, highlighting the great effort,
Volume 2 Issue 4 (2024) 9 doi: 10.36922/ac.2557

