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Arts & Communication                                                       Hack the art: Yanoulis Halepas



            files, video capture, explanatory text) and submit them in   and options. Once all stages were completed, the digital
            a timely manner through the Classroom platform, using a   exhibition was published online, and possible ways of
            Microsoft SharePoint integration.                  sharing it were considered.
              In the context of this final stage, to optimally implement   •   AR in education: The use of BlippAR software
            their challenging proposal and upgrade their digital   This webinar introduced participants  to  the practice
            skills, the school teams were motivated to participate   of using AR in educational settings. It also offered a
            in live virtual tours inside the Onassis Library and a   demonstration of Blippar, used to create illustrative
            series of five open online workshops (https://classroom.  examples  in conjunction  with other  digital applications
            onassis.org/course/view.php?id=112).  These workshops   and AI features.
            featured presentations and demonstrations of software,
            applications, and techniques by experienced educators,   •   3D video game creation with the Unity platform
            specialized  researchers,  and scientists (via Zoom  and   This webinar guided the participants step-by-step
            WebEx platforms). The series was open to the public,   through the creation of a game on the basis of a specific
            inviting  anyone  interested  in learning about pioneering   scenario. Various libraries were presented, where
            computer applications and techniques for the creation of   participants could search for free assets to incorporate
            digital works. Through this advanced digital experience,   into their digital works. There was also a demonstration
            students and their professors had the opportunity to   of the process involved in presenting a scenario idea in
            improve their knowledge of the basic principles of 2D and   diagrammatic form (using the miro.com platform) and
            3D graphic design, video game and application creation,   creating a game design document, essential tools for the
            animation, level and gameplay design, basic programming   realization of any game or application.
            concepts,  video  creation,  editing,  and digital material
            processing.                                        •   Stop Motion: Create animated images with your
                                                                  imagination and your smartphone!
              The training topics were selected based on the four
            categories of the competition (VR, AR, digital storytelling,   This webinar presented traditional animation
            3D video game) and are as follows:                 techniques using an application to create an animated
            •   Creation and implementation of scripts for digital   video using a smartphone. The final file could be stored
               games and applications                          on a computer and presented or shared as video material.
              In this webinar, we focused on writing and realizing   These webinars were specially designed by expert
            basic  scenarios  for  applications  and  video  games.  We   professionals digital technology sector and concluded
            addressed the problems of choosing a subject, timeframe,   with a problem-solving or question and answer session.
            and narrative features, carefully and consistently   In addition, to assist and inspire the school teams, the
            weaving all elements of our digital work together. This   competition’s technical instructors prepared custom video
            included  analyzing character development (backstories,   presentations aligned with the competition’s categories
            psychological makeup) and outlining the action with a   (VR, AR, digital storytelling, 3D video game). They also
            view to creating a powerful plot that will help players   demonstrated original digital projects implemented using
            hold their interest to the end. This work was implemented   easy-to-use digital applications such as ezgif, giphy, PIXLR,
            on the Twine platform, with which we can create simple   and PIXLR II (The GIF projects produced by external
            or complex narrative games without the need for any   collaborators to inspire the school teams to participate
            advanced programming knowledge.                    in the competition “Hack the Art: Yanoulis Halepas” are
            •   Create a virtual (VR) exhibition with the Artsteps   available in the Supplementary GIF File).
               platform                                          All the recorded videos were uploaded on the Classroom
              This webinar began by preparing and processing the   platform and are available to everyone.
            digital materials used to create a VR exhibition (color   7. Results
            profile  use,  proportions, and  dimensions  of  works,
            preparation of texts about and details of each work). It   After the completion of the second phase of the
            followed with the design of an exhibition space, either on   competition,  10  school  teams  successfully  implemented
            paper or using a free design program, to meet the needs of   and submitted their digital project. All the projects were
            presenting these works. The final step was an introduction   remarkable, distinguished by their quality, cognitive
            to  the  ArtSteps  platform,  presenting  all  its  possibilities   depth, and pedagogical value, highlighting the great effort,





            Volume 2 Issue 4 (2024)                         9                                doi: 10.36922/ac.2557
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