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Arts & Communication                                                       Hack the art: Yanoulis Halepas



            on myths, Halepas’ connection with them was profoundly   dimensions, current location, descriptions, and extensive
            experiential. Through the narratives and chosen heroes   bibliographical resources. 31-33
            in his creations, the artist sought to unravel the meaning   After studying the supplementary material, students
            of his life’s purpose, gain a deeper understanding of his   who opted to create an AR application were required not
            relationships with his immediate environment and family,   only to present their choices of Halepas’ sculptures through
            and explore his identity. 28,29
                                                               a three-dimensional presentation but also to accompany
            e)  The use of symbols in the artwork of Yanoulis Halepas  their project with proper research, descriptions, and
              This supporting material defines the significance of   analysis. As a result, participants became acquainted
            both symbols and the term “allegory.” Symbols are found   with both the technological tools used in the AR creation
            in almost all cultures and religions, and their role is vital   process and adopted the roles of virtual tour guides, and art
            in visual arts. A symbol is an object, an animate being, or a   historians, curating and designing their exhibition space.
            conventional representation which, in a specific context, is   h)  VR application scenario
            associated with an abstract concept or idea. 30
                                                                 The  proposed  VR  application scenario aimed to
              An allegory is an attempt to illustrate an abstract   provide students with an in-depth examination of the life
            concept via personification. In the arts, allegories usually   and work of Yanoulis Halepas, based on well-researched
            appear as humans embodying various concepts, such as   primary materials covering the three periods of his life.
            justice. Halepas uses both symbols and allegories in his   Through this brief review of his significant personal and
            artistic production to facilitate his narration, express deep   professional moments, students gained insights into the
            emotions, and navigate through the darkest periods of his   factors  that  influenced  his  work  and  creativity.  Within
            life.                                              this context, his creations were organized in chronological
            f)  Yanoulis Halepas’ art as a source of inspiration  order, showcasing Halepa’s life journey. His sketch
                                                               production  was  particularly  intriguing,  allowing  viewers
              In this lesson, a presentation of selected works   to  trace  not only  Halepa’s  dedication to  perfecting  his
            by Yanoulis Halepas was conducted with the aim of   skills both technically and thematically but also offering a
            encouraging student teams to delve deeper into Halepas’   glimpse into his state of mind and creative evolution.
            work, using his sculptures and drawings as a  source of
            inspiration. The focus was on learning about the influences   Armed with this theoretical background, students
            he had and the feelings he wanted to express. Thus, an   were asked to create their virtual exhibition featuring
            analysis with interpretative commentary was conducted on   the works of the renowned sculptor. To complete their
            the following works: Satyr Playing with Eros (1877), Sleeping   task, they had to make several important choices while
            Beauty  (1877),  Satyr’s Head  (1878),  Medea  (1918,  1931,   engaging in a team-building process to overcome creative
            1933), Fairy Tale of Sleeping Beauty II (1918), Alexander the   blockages and differences. The goal of these choices was
            Great Alive and Dead (circa 1922), Oedipus and Antigone   to trigger the students’ critical thinking, urging them to
            (1930), and Reclining Female Figure (1931). This approach   immerse themselves in Halepa’s life and work, conduct
            provided students with the necessary documentation and   proper  bibliographical  research,  and alter  their  learning
            motivated them to create their own stories utilizing these   motivation by helping them visualize the outcome.
            supporting materials.                              i)  3D video game scenario
              Furthermore, the scientific collaborators  created   Another category in the student competition was the
            example scenarios for digital applications and games to   development of a 3D video game. For this purpose, a
            showcase how teams should work, transfer knowledge, and   video game scenario was created and proposed to the
            inspire them.                                      participants as an example. In this instructive scenario,
            g)  AR application scenario                        Yanoulis Halepas was the central hero, and the video
                                                               game was structured into three levels/stages. In each level,
              Participants who chose to create an AR application
            were able to familiarize themselves with the integration   the hero was required to complete a series of tasks  and
            of digital information into the users’ actual environment   correctly answer a specific number of questions related to
            in real-time, experiencing a real-world space combined   the life of the sculptor to advance to the next level.
            with generated perceptual characteristics. At the same   The first  level of the  game took place in Tinos,
            time, students received information about Halepas’   specifically in the house where Yanoulis Halepas was born,
            sculptures, including significant details regarding each art   in Pyrgos village. The next level was set in Munich, where
            piece, such as the title, date of creation, materials used,   he studied and created his first artworks. Finally, the third


            Volume 2 Issue 4 (2024)                         7                                doi: 10.36922/ac.2557
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