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Arts & Communication Hack the art: Yanoulis Halepas
on myths, Halepas’ connection with them was profoundly dimensions, current location, descriptions, and extensive
experiential. Through the narratives and chosen heroes bibliographical resources. 31-33
in his creations, the artist sought to unravel the meaning After studying the supplementary material, students
of his life’s purpose, gain a deeper understanding of his who opted to create an AR application were required not
relationships with his immediate environment and family, only to present their choices of Halepas’ sculptures through
and explore his identity. 28,29
a three-dimensional presentation but also to accompany
e) The use of symbols in the artwork of Yanoulis Halepas their project with proper research, descriptions, and
This supporting material defines the significance of analysis. As a result, participants became acquainted
both symbols and the term “allegory.” Symbols are found with both the technological tools used in the AR creation
in almost all cultures and religions, and their role is vital process and adopted the roles of virtual tour guides, and art
in visual arts. A symbol is an object, an animate being, or a historians, curating and designing their exhibition space.
conventional representation which, in a specific context, is h) VR application scenario
associated with an abstract concept or idea. 30
The proposed VR application scenario aimed to
An allegory is an attempt to illustrate an abstract provide students with an in-depth examination of the life
concept via personification. In the arts, allegories usually and work of Yanoulis Halepas, based on well-researched
appear as humans embodying various concepts, such as primary materials covering the three periods of his life.
justice. Halepas uses both symbols and allegories in his Through this brief review of his significant personal and
artistic production to facilitate his narration, express deep professional moments, students gained insights into the
emotions, and navigate through the darkest periods of his factors that influenced his work and creativity. Within
life. this context, his creations were organized in chronological
f) Yanoulis Halepas’ art as a source of inspiration order, showcasing Halepa’s life journey. His sketch
production was particularly intriguing, allowing viewers
In this lesson, a presentation of selected works to trace not only Halepa’s dedication to perfecting his
by Yanoulis Halepas was conducted with the aim of skills both technically and thematically but also offering a
encouraging student teams to delve deeper into Halepas’ glimpse into his state of mind and creative evolution.
work, using his sculptures and drawings as a source of
inspiration. The focus was on learning about the influences Armed with this theoretical background, students
he had and the feelings he wanted to express. Thus, an were asked to create their virtual exhibition featuring
analysis with interpretative commentary was conducted on the works of the renowned sculptor. To complete their
the following works: Satyr Playing with Eros (1877), Sleeping task, they had to make several important choices while
Beauty (1877), Satyr’s Head (1878), Medea (1918, 1931, engaging in a team-building process to overcome creative
1933), Fairy Tale of Sleeping Beauty II (1918), Alexander the blockages and differences. The goal of these choices was
Great Alive and Dead (circa 1922), Oedipus and Antigone to trigger the students’ critical thinking, urging them to
(1930), and Reclining Female Figure (1931). This approach immerse themselves in Halepa’s life and work, conduct
provided students with the necessary documentation and proper bibliographical research, and alter their learning
motivated them to create their own stories utilizing these motivation by helping them visualize the outcome.
supporting materials. i) 3D video game scenario
Furthermore, the scientific collaborators created Another category in the student competition was the
example scenarios for digital applications and games to development of a 3D video game. For this purpose, a
showcase how teams should work, transfer knowledge, and video game scenario was created and proposed to the
inspire them. participants as an example. In this instructive scenario,
g) AR application scenario Yanoulis Halepas was the central hero, and the video
game was structured into three levels/stages. In each level,
Participants who chose to create an AR application
were able to familiarize themselves with the integration the hero was required to complete a series of tasks and
of digital information into the users’ actual environment correctly answer a specific number of questions related to
in real-time, experiencing a real-world space combined the life of the sculptor to advance to the next level.
with generated perceptual characteristics. At the same The first level of the game took place in Tinos,
time, students received information about Halepas’ specifically in the house where Yanoulis Halepas was born,
sculptures, including significant details regarding each art in Pyrgos village. The next level was set in Munich, where
piece, such as the title, date of creation, materials used, he studied and created his first artworks. Finally, the third
Volume 2 Issue 4 (2024) 7 doi: 10.36922/ac.2557

