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Arts & Communication Hack the art: Yanoulis Halepas
perseverance, and interest of students and professors The museum is empty of artworks, and a young student is
to work methodically and cooperatively to deliver an trapped in the museum’s toilet, locked in by class bullies
excellent project. during a school trip. Overwhelmed by anxiety, the student
The evaluation committee received the submitted has blocked the door. The player hears the child’s pleas for
works and recommended awards totaling 6,000 euros, help and tries to rescue him by unlocking the door. How?
judging with predefined evaluation criteria published in They must answer a series of questions related to the art
the competition announcement: of marble in Tinos initially, and subsequent questions
(i) Creativity and originality of the script primarily related to the life and work of Yanoulis Halepas
(ii) Relevance to the theme of the competition (Figure 3).
(iii) Documentation and presentation of the central idea • Digital storytelling category: The first prize
(iv) Use of open technologies (1500 euros) was awarded to the 2 Vocational High
nd
(v) Functionality, usability/simplicity, compatibility School of Giannitsa (Central Macedonia) and the
with various devices school team, The Wonderful 15, for the digital project
(vi) Quality of the application Yanoulis Smokes Calmly in the Hall .
2
(vii) Pedagogical value of the digital project Project description: The school team created a short
(viii) Pleasant experience for the user. film animation inspired by the life and artwork of Yanoulis
The assessment system employed was identical to the Halepas using the stop-motion technique. The result was
one utilized by the Onassis Foundation for scholarships, an impressive contraction of three-dimensional models
enabling each member of the evaluation committee and sets, along with digital image processing and video-
to conduct an impartial and independent evaluation. capturing techniques (Figure 4).
The award was shared by the winning school groups • VR digital project category: There were no nominations
and delivered in the form of gift cards for acquiring in this category. The corresponding award for this
technological equipment. The final results of the category was equally shared as the second prize among
competition were announced on June 19, 2023, and posted the schools that gathered the second-highest scores in
on the classroom platform (https://classroom.onassis.org/ the 3D video game and digital storytelling categories.
course/view.php?id=126) together with all the capture • Three-dimensional video game digital projects (3D
(promotional) videos of the digital projects created by the video game) category: The second prize (750 euros)
school teams. was awarded to the Doukas Schools (Athens) and the
The school teams awarded are as follows: school team, Fractal, for the digital project In the Mind
• Three-dimensional video game digital projects (3D of Yannoulis Halepas .
3
video game): The first prize (1,500 euros) was awarded Game description: The school team developed a digital
to the 1 Vocational High School of Kamatero (Attica) game using the Unity 3D platform set on the island of
st
and the school team, The Rubins, for the digital project Tinos, the birthplace of Halepas. The protagonist in the
Talk to Art . game is the artist in his youth. At the initial level, players
1
Game description: In this 3D video game, the “player” aim to respond to questions related to Halepas’ life and
is located in the Marble Crafts Museum of Pyrgos, a village
on the island of Tinos, which is the birthplace of Chalepas. 2 Watch the capture video of the digital project here: https://
classroom.onassis.org/mod/page/view.php?id=1662
1 Watch the capture video of the digital project here: https:// 3 Watch the capture video of the digital project here: https://
classroom.onassis.org/mod/page/view.php?id=1661 classroom.onassis.org/mod/page/view.php?id=1664
Figure 3. Screenshot from the digital project Talk to Art
Volume 2 Issue 4 (2024) 10 doi: 10.36922/ac.2557

