Page 38 - AC-2-4
P. 38
Arts & Communication Hack the art: Yanoulis Halepas
adapted to utilizing them. Finally, students and educators exposure to new technologies, and approaching art in
expressed a desire for and suggested new training in alternative and more attractive ways. In addition, they
digital tools, applications, and platforms in the future mentioned that the greatest challenges they faced were
(Blender 3D, Unreal Engine, 3D Modeling tutorials, the limited time available to implement their digital
Roblox 3D game platform, etc.). projects, the high level of difficulty in the competition,
The qualitative and quantitative analysis of 248 and the technical constraints of managing and
questionnaires submitted by educators and students can be transferring large volumes of files to meet the deadlines
found below (Figures 10-17). for their deliverables.
In open-ended questions, participants responded The online award ceremony, organized on December
that what they liked most about the program was the 16, 2023, provided participants with the chance to reflect
originality, innovation, creativity, cooperation among on their educational experience from a temporal distance
students and teachers, collaboration across different and articulate the impact it has had on their creativity and
specialties and talents, interdisciplinarity, engagement, their approach to art moving forward. In this context,
Figure 10. Feedback to the questionnaire “The digital educational Figure 12. Feedback to the questionnaire “The content of the educational
platform was user-friendly” program was innovative”
Figure 11. Feedback to the questionnaire “The educational program was Figure 13. Feedback to the questionnaire “The educational program
well structured” generated new ideas”
Volume 2 Issue 4 (2024) 13 doi: 10.36922/ac.2557

