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Arts & Communication Hack the art: Yanoulis Halepas
(ii) Creatively combine lessons from language, • OpenSimulator online platform
literature, history (ancient and art history), visual • Unity Asset store for free assets
arts, museology, technology, and computer science • Miro.com platform
through the study of art projects and historical • Canva design portal
testimonies • 3D creation software MeshLab
(iii) Engage in historical research and interact with • Roblox 3D Game platform
primary sources and records • Twine platform
(iv) Communicate effectively and collaborate in groups • Artsteps VR platform
to combine their diverse interests and talents in • Photogrammetry software Meshroom
realizing an original digital project • Kden live video editing platform
(v) Familiarize themselves with innovative digital tools • Deep Nostalgia facial animation tool
and open-source software, acquiring digital skills • qStopMotion and Heron Animation video creation
while expanding their knowledge programs
(vi) Become creators, not just consumers, of technology • Storymap multimedia map creation tool
(vii) Learn about sculptural art, including historical and • Marble virtual 3D map software
contemporary trends, materials used, techniques, • Book Creator software used for multimedia book
and important artists from different periods creations
(viii) Visualize an idea and share it with the school • Geni-al.ly motion graphics and escape game creation
community using new digital applications and software
effective communication practices • Google Earth Pro planet visualization software
(ix) Communicate art, reuse, and reinterpret artifacts in • Scaniverse application
a modern way. • Educational version of the Camtasia video editing
software
5. Software and digital tools • MuseScore and Bandlab music composition software
To implement their digital projects, school groups • Climpchamp platform
had to explore available digital resources in online • Scribble Maps online mapping application
databases, digital libraries, museums, and archives. They • Painting software Krita and Pixlr
were encouraged to utilize software that is either freely • Video capture software OBS Studio
accessible, open-source, or available with an educational • Development environment Microsoft Visual Studio
license. To assist the teams, scientific collaborators of • Enhanced text editor Notepad++
the competition prepared tailored supporting materials • Phoca Maps plugin for the Joomla! platform
aligned with the competition’s theme. In addition, they • ChatGPT open AI platform
supplied a suggestive, non-binding list of software options 6. Methodology
and produced demo videos illustrating the installation and
functionality of selected digital tools. The design of the national student competition “Hack the
Art: Yanoulis Halepas” was divided into two stages: the
The recommended software by category includes: preparation stage and the implementation stage.
(i) 3D design: Tinkercad (free), SketchUp (free), Blender
3D (free), Autodesk 3ds Max (educational license) 6.1. The preparatory stage
(ii) 3D game engines: Unity 3D (free), Unreal Engine During the preparatory stage, the organizers designed the
(free)
(iii) 2D graphics and video editing: PhotoPea (free), basic scheme of the competition to be conducted entirely
online for high schools in Greece and abroad during the
OpenShot (free), Gimp (free)
(iv) Audio processing: Audacity (free). 2022 – 23 school year. After analyzing the results and
feedback from previous competitions, they presented
Students were also invited to experiment with other their updated educational proposal to researchers and
software, such as: collaborators from the Departments of Educational
• AR Educational Platform AR Tutor Programs and Digital Development at the Onassis
• AR Vuforia Engine Foundation. Following amendments and improvements,
• AR creation portal Blippar they received approval to submit the draft announcement
• 2D editing software Inkscape and Synfig studio of the competition to the Institute of Educational Policy
• Google Poly online platform and the Ministry of Education for official authorization. In
• Roblox online game creation platform parallel, they devised a communication strategy to promote
Volume 2 Issue 4 (2024) 5 doi: 10.36922/ac.2557

