Page 30 - AC-2-4
P. 30

Arts & Communication                                                       Hack the art: Yanoulis Halepas



            (ii)   Creatively combine lessons from language,   •   OpenSimulator online platform
                  literature, history (ancient and art history), visual   •   Unity Asset store for free assets
                  arts, museology, technology, and computer science   •   Miro.com platform
                  through the study of art projects and historical   •   Canva design portal
                  testimonies                                  •   3D creation software MeshLab
            (iii)   Engage in historical research and interact with   •   Roblox 3D Game platform
                  primary sources and records                  •   Twine platform
            (iv)   Communicate effectively and collaborate in groups   •   Artsteps VR platform
                  to combine their diverse interests and talents in   •   Photogrammetry software Meshroom
                  realizing an original digital project        •   Kden live video editing platform
            (v)   Familiarize themselves with innovative digital tools   •   Deep Nostalgia facial animation tool
                  and  open-source  software,  acquiring  digital  skills   •   qStopMotion and Heron Animation video creation
                  while expanding their knowledge                 programs
            (vi)   Become creators, not just consumers, of technology  •   Storymap multimedia map creation tool
            (vii)  Learn about sculptural art, including historical and   •   Marble virtual 3D map software
                  contemporary trends, materials used, techniques,   •   Book Creator software used for multimedia book
                  and important artists from different periods    creations
            (viii)  Visualize an idea and share it with the school   •   Geni-al.ly motion graphics and escape game creation
                  community using new digital applications and    software
                  effective communication practices            •   Google Earth Pro planet visualization software
            (ix)   Communicate art, reuse, and reinterpret artifacts in   •   Scaniverse application
                  a modern way.                                •   Educational version of the Camtasia video editing
                                                                  software
            5. Software and digital tools                      •   MuseScore and Bandlab music composition software
            To implement their digital projects, school groups   •   Climpchamp platform
            had to explore available digital resources in online   •   Scribble Maps online mapping application
            databases, digital libraries, museums, and archives. They   •   Painting software Krita and Pixlr
            were encouraged to utilize software that is either freely   •   Video capture software OBS Studio
            accessible, open-source, or available with an educational   •   Development environment Microsoft Visual Studio
            license. To assist the teams, scientific collaborators of   •   Enhanced text editor Notepad++
            the competition prepared tailored supporting materials   •   Phoca Maps plugin for the Joomla! platform
            aligned with the competition’s theme. In addition, they   •   ChatGPT open AI platform
            supplied a suggestive, non-binding list of software options   6. Methodology
            and produced demo videos illustrating the installation and
            functionality of selected digital tools.           The design of the national student competition “Hack the
                                                               Art: Yanoulis Halepas” was divided into two stages: the
            The recommended software by category includes:     preparation stage and the implementation stage.
            (i)  3D design: Tinkercad (free), SketchUp (free), Blender
               3D (free), Autodesk 3ds Max (educational license)  6.1. The preparatory stage
            (ii)  3D game engines: Unity 3D (free), Unreal Engine   During the preparatory stage, the organizers designed the
               (free)
            (iii) 2D  graphics and video editing: PhotoPea (free),   basic scheme of the competition to be conducted entirely
                                                               online for high schools in Greece and abroad during the
               OpenShot (free), Gimp (free)
            (iv)  Audio processing: Audacity (free).           2022 –  23 school  year. After  analyzing the results and
                                                               feedback from previous competitions, they presented
              Students were also invited to experiment with other   their updated educational proposal to researchers and
            software, such as:                                 collaborators from the Departments of Educational
            •   AR Educational Platform AR Tutor               Programs and Digital Development at the Onassis
            •   AR Vuforia Engine                              Foundation. Following amendments and improvements,
            •   AR creation portal Blippar                     they received approval to submit the draft announcement
            •   2D editing software Inkscape and Synfig studio  of the competition to the Institute of Educational Policy
            •   Google Poly online platform                    and the Ministry of Education for official authorization. In
            •   Roblox online game creation platform           parallel, they devised a communication strategy to promote


            Volume 2 Issue 4 (2024)                         5                                doi: 10.36922/ac.2557
   25   26   27   28   29   30   31   32   33   34   35