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Arts & Communication
ARTICLE
The Panhellenic student competition “Hack the
Art: Yanoulis Halepas”: Extending art experience,
communication, and learning through
multimodal digital applications
3
3
1
Vasiliki Gerontopoulou *, Eleni Staikou , Eleni Bountoureli , Rafaela Nika ,
2
3
Nikolaos Vianas , Vasiliki Xydia , and Kostas Diamantis 4
3
1 Onassis Library, Onassis Foundation, Athens, Attica, Greece
2 Department of History and Archaeology, School of Philosophy, National and Kapodistrian University
of Athens, Athens, Attica, Greece
3 Department of Educational Programs, Telogleion Fine Arts Foundation, Thessaloniki, Central
Macedonia, Greece
4 Kosmad 3D Studios, Athens, Attica, Greece
Abstract
This paper presents the case of an innovative national digital student competition
*Corresponding author: for school groups of secondary education, entitled: “Hack the Art: Yanoulis
Vasiliki Gerontopoulou Halepas.” Conducted remotely in Greece during the 2022 – 2023 school year, the
(vgerontopoulou@onassis.org) competition was organized by the Onassis Foundation and the Onassis Library
Citation: Gerontopoulou V, in partnership with the Teloglion Fine Arts Foundation, the National Gallery of
Staikou E, Bountoureli E, Greece–Alexandros Soutsos Museum, the Cultural Foundation of Tinos, and the
et al. The Panhellenic student
competition “Hack the Art: Cultural Center of Panormos-Municipality of Tinos. Accredited by the Hellenic
Yanoulis Halepas”: Extending art Ministry for Education and Religious Affairs, it was realized under the aegis of the
experience, communication, and General Secretariat for Greeks Abroad and Public Diplomacy. This competition
learning through multimodal digital
applications. Arts & Communication. was the fourth iteration of this digital format since 2020. This time, we invited
2024;2(4):2557. student teams from Greek high schools, both in Greece and abroad, led by at
doi: 10.36922/ac.2557 least one educator, to learn about the life and work of the great Greek sculptor
Received: December 28, 2023 Yanoulis Halepas and to communicate art by creating projects of augmented
reality, virtual reality, digital storytelling, and 3D video games for PC and android
Accepted: February 29, 2024
devices. This innovative educational project enhanced students’ experience
Published Online: August 22, 2024 and conceptual understanding of art, motivating them to interact with cultural
Copyright:© 2024 Author(s). heritage and experiment with multimodal digital tools. Furthermore, it offered
This is an Open-Access article an alternative educational paradigm for teaching history, literature, visual arts,
distributed under the terms of the and technology by applying object-based learning, game-based learning, and
Creative Commons Attribution
Noncommercial License, permitting project-based learning methodologies. According to the assessment results, this
all non-commercial use, distribution, learning approach successfully integrated significant artworks into the school
and reproduction in any medium, curriculum, extending their lifespan and visibility through digital transformations
provided the original work is
properly cited. and reinterpretations.
Publisher’s Note: AccScience
Publishing remains neutral with Keywords: History of art; Virtual reality and augmented reality; 3D video game; Digital
regard to jurisdictional claims in
published maps and institutional storytelling; Yanoulis Halepas; New educational model; Art communication
affiliations.
Volume 2 Issue 4 (2024) 1 doi: 10.36922/ac.2557

