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Arts & Communication





                                        ARTICLE
                                        The Panhellenic student competition “Hack the

                                        Art: Yanoulis Halepas”: Extending art experience,
                                        communication, and learning through

                                        multimodal digital applications



                                                                                           3
                                                                                                        3
                                                            1
                                        Vasiliki Gerontopoulou *, Eleni Staikou , Eleni Bountoureli , Rafaela Nika ,
                                                                          2
                                                      3
                                        Nikolaos Vianas , Vasiliki Xydia , and Kostas Diamantis 4
                                                                   3
                                        1 Onassis Library, Onassis Foundation, Athens, Attica, Greece
                                        2 Department of History and Archaeology, School of Philosophy, National and Kapodistrian University
                                        of Athens, Athens, Attica, Greece
                                        3 Department of Educational Programs,  Telogleion Fine  Arts Foundation,  Thessaloniki, Central
                                        Macedonia, Greece
                                        4 Kosmad 3D Studios, Athens, Attica, Greece

                                        Abstract

                                        This paper presents the case of an innovative national digital student competition
            *Corresponding author:      for school groups of secondary education, entitled:  “Hack the Art:  Yanoulis
            Vasiliki Gerontopoulou      Halepas.” Conducted remotely in Greece during the 2022 – 2023 school year, the
            (vgerontopoulou@onassis.org)  competition was organized by the Onassis Foundation and the Onassis Library
            Citation: Gerontopoulou V,   in partnership with the Teloglion Fine Arts Foundation, the National Gallery of
            Staikou E, Bountoureli E,   Greece–Alexandros Soutsos Museum, the Cultural Foundation of Tinos, and the
            et  al. The Panhellenic student
            competition “Hack the Art:   Cultural Center of Panormos-Municipality of  Tinos. Accredited by the Hellenic
            Yanoulis Halepas”: Extending art   Ministry for Education and Religious Affairs, it was realized under the aegis of the
            experience, communication, and   General  Secretariat  for Greeks Abroad and  Public Diplomacy. This  competition
            learning through multimodal digital
            applications. Arts & Communication.   was the fourth iteration of this digital format since 2020. This time, we invited
            2024;2(4):2557.             student teams from Greek high schools, both in Greece and abroad, led by at
            doi: 10.36922/ac.2557       least one educator, to learn about the life and work of the great Greek sculptor
            Received: December 28, 2023  Yanoulis Halepas and to communicate art by creating projects of augmented
                                        reality, virtual reality, digital storytelling, and 3D video games for PC and android
            Accepted: February 29, 2024
                                        devices.  This innovative educational project  enhanced students’ experience
            Published Online: August 22, 2024  and conceptual understanding of art, motivating them to interact with cultural
            Copyright:© 2024 Author(s).   heritage and experiment with  multimodal digital tools. Furthermore, it  offered
            This is an Open-Access article   an alternative  educational  paradigm for  teaching history, literature,  visual  arts,
            distributed under the terms of the   and technology by applying object-based learning, game-based learning, and
            Creative Commons Attribution
            Noncommercial License, permitting   project-based learning methodologies. According to the assessment results, this
            all non-commercial use, distribution,   learning approach successfully integrated significant artworks into the school
            and reproduction in any medium,   curriculum, extending their lifespan and visibility through digital transformations
            provided the original work is
            properly cited.             and reinterpretations.
            Publisher’s Note: AccScience
            Publishing remains neutral with   Keywords: History of art; Virtual reality and augmented reality; 3D video game; Digital
            regard to jurisdictional claims in
            published maps and institutional   storytelling; Yanoulis Halepas; New educational model; Art communication
            affiliations.




            Volume 2 Issue 4 (2024)                         1                                doi: 10.36922/ac.2557
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