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Arts & Communication                                              Augmented reality in mathematics education




            Table 9. Challenges and recommendations for AR‑supported education
            Issue                      Description                      Recommendations              References
            Autonomy, concentration,  Low-achieving learners struggled with   Provide teacher training to foster encouragement and   23, 28, 29, 31
            and confidence    these aspects and needed teacher support engagement among students during AR activities
            Teachers’ challenges in   Teachers struggled with integrating AR in  Implement comprehensive teacher training programs that focus  24, 29
            implementing AR   their lessons               on technical AR skills and pedagogy
            Technical limitations  Problems with tablet configurations, card  Improve app designs with better device configurations, realistic   19
                              recognition, and 3D scene simulations  simulations, and stable recognition systems
            Lack of prior knowledge   Failure to assess students’ knowledge   Include prior knowledge assessments to provide tailored AR   25
            assessment        before AR activities        interventions
            Limited availability of AR  Lack of devices such as tablets,   Promote low-cost or free AR apps, seek partnerships for device   24
            in schools        smartphones, and high-speed internet in  donations, implement shared-device models, and integrate
                              under-resourced schools     collaborative learning models
            Visual issues     Students requested enhanced visuals, such  Optimize the visual design of AR apps to improve clarity and   19
                              as better graph colors and font sizes  usability
            Lack of AR tools  AR tools are not widely available in less   Encourage the use of open-source platforms such as GeoGebra   29
                              developed regions           and mobile apps with AR functionality
            Unaffordable AR   High cost of AR platforms and devices  Develop more affordable AR solutions and integrate them into   19
            platforms                                     educational curricula

            identified improvements such as optimizing visual effects   divide. They emphasized the importance of teacher
            on the screen including  graph colors and font sizes.   training programs to ensure that educators can effectively
            Notably, these students explored the game independently   integrate AR into lessons, covering both technical
            due to the game-based design of the AR app, which lacked   proficiency and pedagogical strategies that will enhance
            social interactivity.                              students’ learning of complex concepts. Teachers should
              Low-achieving learners, who comprised most of    be trained to develop AR-based learning materials and
            those  reporting issues  in  AR  learning  environments,   use them to improve students’ spatial reasoning skills.
                                                               In addition, the study proposed incorporating AR into
            expressed  concerns  about  autonomy,  concentration,  and
            self-confidence. 23,28,29,31  They often required teachers’   collaborative learning environments, where  students
            reassurance and encouragement from teachers to engage   share devices, thus promoting teamwork and ensuring
                                                               that more students benefit from the technology without
            or persist in AR activities. Furthermore, only two studies   needing one-to-one device availability. This model not
            addressed teachers’ challenges in implementing AR
            activities. 24,29  Finally, Flores et al. reported that their results   only improves access but also fosters peer learning and
                                                               collaboration.
                                                                          24
            lacked strength as they did not include an evaluation of
            learners’ prior knowledge. 25                        A similar issue with AR’s limited availability was noted
                                                               in the study by Kounlaxay et al.,  particularly regarding
                                                                                          29
              Despite its educational potential, a key limitation of
            AR technology, as highlighted in the study by Fernández-  less  developed  regions.  They  suggested  adopting  open-
                                                               source tools like GeoGebra and mobile applications with
            Enríquez and Delgado-Martín   (2020), was its limited   AR functionality. Teacher training was again emphasized
                                     24
            availability, particularly in under-resourced educational   as a  critical component to  overcoming technological
            settings. Many schools and students lacked access to   constraints, helping to make AR-supported education more
            necessary devices such as smartphones, tablets, or high-  accessible and effective.  Li et al.  further recommended
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            speed internet, creating  barriers for  the widespread   developing more affordable AR platforms and integrating
            adoption of AR in classrooms.                      them into curricula to complement traditional teaching
              To address these challenges, the study suggested   methods. 19
            adopting low-cost AR solutions, many of which are
            available as free or affordable apps compatible with   2.2.3. Connecting humanities and mathematics
            basic mobile devices, which will reduce the need for   through AR
            expensive hardware. The authors also recommended that   Of the 20 reviewed studies, four studies explored the
            schools and technology providers form partnerships to   integration of arts, architecture, history, and culture into
            secure funding or device donations to bridge the digital   mathematics education using AR technology. Among these,


            Volume 3 Issue 2 (2025)                         7                                doi: 10.36922/ac.4446
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