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Design+                                                             Legitimizing design thinking in companies



            challenge (Section 3.5.4. titled “Workshop with Team   differences and similarities between Team Alpha and Team
            Beta” for further details).                        Beta regarding the conducted workshops. The use of this
                                                               approach allowed for an objective analysis of participants’
            3.3. Methods                                       perceptions, contributing to a deeper understanding of the

            The current study employed a quasi-experimental    factors influencing team performance and collaboration
            approach to investigate and compare two distinct teams:   within the organizational context.
            Team Alpha and Team Beta. Both teams are part of the          
            same commercial team unit within the organization and   3.4. ideaChef  tool
            are led by the same team leader. The central focus of this   ideaChef  is a service design method and tool that
                                                                      
            approach was to analyze the differences and similarities   integrates creative problem-solving, DT, and gamification
            between the two teams regarding the outcomes of the   elements. In  response  to a  specific challenge,  teams use
                                                                      
            conducted workshops. To achieve the study’s objectives,   ideaChef   to  convert  ideas  into  actionable  solutions,
            the following methodological steps were implemented:  such as projects or prototypes. Based on past experiences,
                                                                      
            (i)  Team  selection  and  contextualization:  Team  Alpha   ideaChef  fosters the development of closer relationships,
               and Team Beta were selected as the units of analysis   promotes relaxation, enhances team bonding, encourages
               due to their relevance within the organization. Both   informal idea-sharing, and stimulates adaptability by
               teams belong to the same group of commercial    pushing participants outside of their comfort zones. In
               managers and share the same team leader, providing   addition, it increases motivation and productivity among
               a controlled environment for comparison.        employees. ideaChef  is a board game that incorporates
                                                                                
            (ii)  Survey development: A  structured and validated   game components to engage teams in developing product
               survey was developed to gather relevant information   or service concepts. It has been utilized in both academic
               on team members’ perceptions of the conducted   and business innovation initiatives. While the tool can
               workshops. The survey scales were carefully chosen   accommodate up to six participants, a minimum of three is
               to align with the research objectives, especially given   required. The necessary equipment for generating a selected
               the absence of suitable existing measures for one of the   concept for a challenge includes a playboard, two sets of
               hypotheses.                                     question cards, play points and tokens, individual boards,
            (iii)  Workshop execution and data collection: A  series of   menu cards for each player, personalized sticky notes,
               workshops were conducted over a specified period for   dice, a pen, and a timer.  This tool was selected for this
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               both teams, with each session following a structured   study because, unlike traditional design methods involving
               work activity. At the end of each workshop, team   sticky notes, it offers a more enjoyable, stimulating, and
               members were asked to complete the survey. This   structured ideation process. It enables teams to tackle
               approach ensured data collection immediately following   innovation challenges through game dynamics, such as
               the workshop, minimizing potential memory biases.  debating, voting on contributions, and combining or
            (iv)  Quantitative analysis: The data collected through the   refining the most consensual components of the product
               surveys were analyzed using appropriate statistical   or service development process.
               techniques. The quantitative analysis focused on   3.5. Data collection
               comparing responses between the two teams,
               identifying trends, and assessing significant differences   The following sections provide detailed descriptions and
               in  participants’  perceptions.  Statistical  tools  and   observations of the experiments conducted.
               correlation analyses were applied as necessary.
            (v)  Interpretation of results: Emerging patterns and   3.5.1. Preliminary DT workshop with both teams
               significant differences in the data were interpreted in   Both Team Alpha and Team Beta participated in an initial
               the context of the research objectives.         conventional theoretical company training session titled
            (vi) Discussion and conclusions: The results were   Creative Processes and DT, which lasted for 2 days. On the
               discussed in relation to relevant literature and the   first day, several participants arrived late, causing the rest
               research objectives. Conclusions were drawn from   of the team to work on computers, read emails, take phone
               the quantitative evidence, highlighting the study’s   calls, and attend meetings while waiting for everyone to
               contributions to understanding team dynamics and   arrive. Despite these delays, once the facilitator left the
               offering insights for the development of effective   room, team members expressed their dissatisfaction with
               leadership and management strategies.           the length and timing of the training.
              By employing a quantitative approach, this study   The facilitator, who has been delivering this theoretical
            aimed to generate empirically grounded insights into the   training for over 20  years, is well-experienced in the


            Volume 2 Issue 1 (2025)                         7                                doi: 10.36922/dp.4292
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