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Design+ Da Vinci AI Tutor in art history learning
Table 3. Student instructions for downloading and installing the Da Vinci AI Tutor
Step 1: Download the folder from Da Vinci Tutor Main Menu by clicking this link, and then clicking the “Download this file to your device” button.
This generally appears as an icon at the top-left of the screen. It is represented by an arrow pointing down at a horizontal line. The students can
choose where the folder is saved.
Step 2: Once downloaded, students should navigate to where the folder was saved. This is usually labeled as “Downloads” in Windows Explorer. The
folder will be called “Da Vinci Tutor Main Menu” and show a zipper on the file icon.
Step 3: Right-click on the folder named “Da Vinci Tutor Main Menu” and choose the option “Extract All”. This will present the option to choose where
the contents are extracted to.
Step 4: A folder will appear called “Da Vinci Tutor Main Menu”, which will not have a zipper. Double-click on this folder.
Step 5: Another folder is present called “Da Vinci Tutor Main Menu”. Double-click this folder as well.
Step 6: Within this folder, there is an application called “Da Vinci Tutor Convai”. Double-click to open the project! This will launch an application. The
message “Made With Unity” will briefly appear, and then the Main Menu will load.
Step 7: With the mouse, click on the “Start” button to load the Main Scene
Additional Note – Once the Main Scene is loaded, Convai should automatically detect the user’s microphone. However, if there appears to be a
problem with this functionality, pressing F10 on the keyboard will bring up an options menu. This will allow for the user to manually choose and test
their microphone, change their display name, adjust settings. Click the “Save Changes” button to apply changes, or press F10 again to discard them.
Step 8: Clicking anywhere within the scene will ensure the scene is “active”. The user can hold the “T” button on their keyboard while speaking into the
microphone to verbally communicate with the AI Tutor. Alternatively, pressing the “Enter” key will allow for questions to be typed. Press “Enter”
again to send the message.
Step 9: When finished with the application, the student can hit the “Esc” key to bring up a Pause Menu. This will feature buttons to “Resume”
interacting, “Main Menu” to return to previous screen, and “Quit” to exit the application entirely.
In addition, significant compatibility problems arose, of development. The transition to a web-based platform
especially for students using macOS. The initial PC-based improved the overall accessibility and usability of the tutor,
Unity build proved particularly challenging for these users, addressing concerns raised during the initial deployment.
who encountered consistent errors during the download This iteration allowed for a more seamless integration of
and installation phases, effectively limiting accessibility. the Da Vinci AI Tutor into educational settings, furthering
Based on direct student feedback describing these issues, the its potential to engage students across diverse learning
development team transitioned from a downloadable PC environments. The development team continued to
application to a streamlined WebGL version, significantly monitor usage metrics and gather feedback to guide future
reducing barriers to access. However, this transition refinements, including efforts to extend functionality to
introduced new UI constraints, particularly impacting smartphones and other devices.
usability on smartphone screens due to limitations within
Unity’s WebGL framework. Addressing these constraints 3.3. Mixed-methods study design
involved targeted UI adjustments, such as optimizing The study employed a mixed-methods approach to evaluate
layout designs and interaction interfaces specifically for the implementation and efficacy of the tutor, utilizing both
desktop and tablet devices, thereby improving overall quantitative and qualitative data to ensure a comprehensive
user experience. This iterative process ensured that analysis of its pedagogical impact. A structured survey
each refinement directly responded to student-reported instrument, developed and administered via Qualtrics,
issues, continuously enhancing the application’s technical was distributed to students enrolled in undergraduate and
robustness, responsiveness, and accessibility across diverse graduate Renaissance Art courses, global survey courses
platforms. for non-majors, and a graduate-level Comprehensive
In response, the development team successfully Examination course during the Fall 2024 semester. The
completed a WebGL build, which enabled direct access to survey was designed to capture a broad spectrum of user
the application via a URL and password. This new solution experiences, ranging from engagement levels to perceived
dramatically simplified user access, eliminating the need for educational impact and usability concerns. Responses
installation and allowing the tutor to be launched directly on provided insight into the extent to which the tutor facilitated
desktop computers and tablets. However, the interface design learning and identified areas for further refinement.
in Unity posed challenges for smartphone compatibility, as To ensure a systematic data collection process, the
the UI was not optimized for smaller screens. As a result, survey instrument was structured into four key sections,
smartphones remained unsupported during this phase each addressing a distinct research objective. The first
Volume 2 Issue 2 (2025) 13 doi: 10.36922/dp.8365

