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Global Health Economics and
            Sustainability
                                                                         Sustainability with luck-dependent decision-making



            Table 2. Data of stray kids playing Rock‑Paper‑Scissors video recorded by them from 2018 to 2024 as part of one of their regular
            series posted on YouTube
            Video name                                   Date                  Time of game
            Stray Kids Funny Moment                      April 28, 2018        0:05, 0:42, and 0:43
            Stray Kids Inkigayo Check-in LIVE (episode 1)  June 4, 2019        7:45
            Stray Kids Inkigayo Check-in LIVE (episode 2)  June 4, 2019        4:11
            Stray Kids Playing Rock-Paper-Scissors       March 16, 2020        0:03 – 1:59
            Hebohnya Stray Kids Main Hammer Game!        December 12, 2020     2:57, 3:18, 3:27, 3:31, 3:37, 3:46, 4:40, 4:51,
                                                                               5:03, 6:13, 6:22, 6:33, 7:30, 7:45, and 7:58
            가위바위보 게임과 스트레이 키즈 |                          October 27, 2021      00:07
            Rock-Paper-Scissors Game and Stray Kids
            2 Kids Room (Episode 14) Bang Chan X Changbin  April 25, 2022      2:15 – 2:41
            SKZ code (episode 35)                        May 4, 2023           27:47
            2 Kids Show                                  November 22, 2023     15:33
            2024 SKZ (conference) #1                     February 8, 2024      10:34
            2024 SKZ (conference) #2                     February 15, 2024     26:33, 26:36, 35:27, 40:06 – 50:01, and 51:12
            SKZ Code (episode 49)                        April 25, 2024        17:30


              Whether they are intrinsic to the group members   (Stray Kids, 2024e, 17:30). Once the winner is determined,
            personally (and thus a personal choice where self-interest   this result is accepted by all group members, unless there
            is  paramount)  or  if  the  matter  pertains to  the  group  is   was some misreading of the particular throw by someone,
            what prioritizes the issues. If it is related to the group, the   as has been recorded (X INKIGAYO, 2019b). In this case,
            members use luck to determine the result. Playing the   another round of play determines the final result. In using
            necessary rounds of Rock-Paper-Scissors accomplishes   this form of decision-making, keeping the peace among
            this most often (Table 2). Establishing an order of priority   the members is maintained by quick decision-making and
            in international decision-making has been found relevant   all deciding to abide by the results. Although the ability to
            by, for example, Switzerland as a country in its decisions   make decisions quickly can sometimes hamper outcomes,
            regarding the United Nations SDGs concerning equality;   it is identified as a significant variable for business success
            however, this need to prioritize has not been considered   (Alzghoul et al., 2022) and seen as a feature in improving
            necessary by other countries (Sousa  et al., 2021). In   the peace of this work-related, success-oriented, intentional
            decision-making, the high expectations of both Stray Kids   community.
            and Switzerland for their members may direct each to
            focus on prioritizing issues (De Santis & Emery, 2017).  3.5. Decision satisfaction
                                                               “Decision satisfaction” refers to the level of satisfaction
            3.4. Time to decision                              members of each intentional community have regarding
            “Time to decision” is recognized as an essential ingredient   the  decision-making  results.  Regarding  justice,  decision
            of peace and conflict resolution in the decision-making   satisfaction concerning having a voice in the decision-
            process (Reychler, 2015)—part of Goal 16 of the    making process is considered paramount (Lister, 2008)—
            United Nations SDGs.                               one aspect of Goal 16 of the United Nations SDGs.
              All that is necessary to make a quick group decision for   Individual satisfaction is irrelevant for group decisions
            Stray Kids as an intentional community is for one group   that result from playing Rock-Paper-Scissors. As such,
            member to indicate the need to play Rock-Paper-Scissors.   it is regularly the case that the only group member who
            Once making this call, there is no disagreement regarding   is satisfied with the result regarding self-interest is the
            the need for Rock-Paper-Scissors—all accept this as the   winner—that is, unless the “winner” has to do an activity
            decision-making method. As an eight-member group,   that no one wants to do, such as carrying groceries for all
            when all are in attendance to make a particular decision,   from the convenience store (X INKIGAYO, 2019b), then
            it may require a few rounds of the game to produce the   the winner is the least satisfied personally. Since luck
            final winner (Stray Kids, 2020). Stray Kids has continued   decides the results, all members accept that there will be
            to make use of this method, and how they do so is evident   times when they win and other instances when they lose
            from their recent video for their weekly show, SKZ Code   in making these group decisions. As only those with the

            Volume 2 Issue 3 (2024)                         6                        https://doi.org/10.36922/ghes.3191
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