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Global Health Economics and
Sustainability
Sustainability with luck-dependent decision-making
Table 2. Data of stray kids playing Rock‑Paper‑Scissors video recorded by them from 2018 to 2024 as part of one of their regular
series posted on YouTube
Video name Date Time of game
Stray Kids Funny Moment April 28, 2018 0:05, 0:42, and 0:43
Stray Kids Inkigayo Check-in LIVE (episode 1) June 4, 2019 7:45
Stray Kids Inkigayo Check-in LIVE (episode 2) June 4, 2019 4:11
Stray Kids Playing Rock-Paper-Scissors March 16, 2020 0:03 – 1:59
Hebohnya Stray Kids Main Hammer Game! December 12, 2020 2:57, 3:18, 3:27, 3:31, 3:37, 3:46, 4:40, 4:51,
5:03, 6:13, 6:22, 6:33, 7:30, 7:45, and 7:58
가위바위보 게임과 스트레이 키즈 | October 27, 2021 00:07
Rock-Paper-Scissors Game and Stray Kids
2 Kids Room (Episode 14) Bang Chan X Changbin April 25, 2022 2:15 – 2:41
SKZ code (episode 35) May 4, 2023 27:47
2 Kids Show November 22, 2023 15:33
2024 SKZ (conference) #1 February 8, 2024 10:34
2024 SKZ (conference) #2 February 15, 2024 26:33, 26:36, 35:27, 40:06 – 50:01, and 51:12
SKZ Code (episode 49) April 25, 2024 17:30
Whether they are intrinsic to the group members (Stray Kids, 2024e, 17:30). Once the winner is determined,
personally (and thus a personal choice where self-interest this result is accepted by all group members, unless there
is paramount) or if the matter pertains to the group is was some misreading of the particular throw by someone,
what prioritizes the issues. If it is related to the group, the as has been recorded (X INKIGAYO, 2019b). In this case,
members use luck to determine the result. Playing the another round of play determines the final result. In using
necessary rounds of Rock-Paper-Scissors accomplishes this form of decision-making, keeping the peace among
this most often (Table 2). Establishing an order of priority the members is maintained by quick decision-making and
in international decision-making has been found relevant all deciding to abide by the results. Although the ability to
by, for example, Switzerland as a country in its decisions make decisions quickly can sometimes hamper outcomes,
regarding the United Nations SDGs concerning equality; it is identified as a significant variable for business success
however, this need to prioritize has not been considered (Alzghoul et al., 2022) and seen as a feature in improving
necessary by other countries (Sousa et al., 2021). In the peace of this work-related, success-oriented, intentional
decision-making, the high expectations of both Stray Kids community.
and Switzerland for their members may direct each to
focus on prioritizing issues (De Santis & Emery, 2017). 3.5. Decision satisfaction
“Decision satisfaction” refers to the level of satisfaction
3.4. Time to decision members of each intentional community have regarding
“Time to decision” is recognized as an essential ingredient the decision-making results. Regarding justice, decision
of peace and conflict resolution in the decision-making satisfaction concerning having a voice in the decision-
process (Reychler, 2015)—part of Goal 16 of the making process is considered paramount (Lister, 2008)—
United Nations SDGs. one aspect of Goal 16 of the United Nations SDGs.
All that is necessary to make a quick group decision for Individual satisfaction is irrelevant for group decisions
Stray Kids as an intentional community is for one group that result from playing Rock-Paper-Scissors. As such,
member to indicate the need to play Rock-Paper-Scissors. it is regularly the case that the only group member who
Once making this call, there is no disagreement regarding is satisfied with the result regarding self-interest is the
the need for Rock-Paper-Scissors—all accept this as the winner—that is, unless the “winner” has to do an activity
decision-making method. As an eight-member group, that no one wants to do, such as carrying groceries for all
when all are in attendance to make a particular decision, from the convenience store (X INKIGAYO, 2019b), then
it may require a few rounds of the game to produce the the winner is the least satisfied personally. Since luck
final winner (Stray Kids, 2020). Stray Kids has continued decides the results, all members accept that there will be
to make use of this method, and how they do so is evident times when they win and other instances when they lose
from their recent video for their weekly show, SKZ Code in making these group decisions. As only those with the
Volume 2 Issue 3 (2024) 6 https://doi.org/10.36922/ghes.3191

