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Global Health Economics and
Sustainability
Sustainability with luck-dependent decision-making
preferred outcome are content regarding their self-interest, result in a dispute among the members, the matter must be
yet they are willing to disregard it for the sake of the group, solved quickly so that the group can retain its cooperation.
this decision-making method provides a level of justice Consequently, if there is a misreading of the throw in Rock-
acceptable to everyone involved, although not ideal. It is Paper-Scissors, this must be recognized and solved with
relevant that the group members understand the role of another round immediately. As self-interest is considered
luck and do not underestimate it, a factor regarding justice by the members to lack relevance to group-wide decisions,
in work-related decision-making (Dorin et al., 2021). losing the game matters minimally.
3.6. Reconsideration as an option 4. Discussion
Whether or not an intentional community can reconsider Three elements are the focus of this discussion in
its decision-making results is an important consideration, considering the United Nations SDGs concerning Goal
as the ability to deliberate the result of a decision is highly 10—supporting equality, and Goal 16—maintaining peace
valued in considerations of equality (Bell & Reed, 2021). and promoting justice. The first relates to supporting group
Equality is regarding Goal 10 of the United Nations SDGs. continuation in using Rock-Paper-Scissors for decision-
A reconsideration of the results of Rock-Paper-Scissors making—relevant to Goals 10 and 16 because the type
in making a group decision with Stray Kids is infrequent— of group continuity available to intentional communities
only happening if the members misread a hand sign defines how they support equality while maintaining peace
(X INKIGAYO, 2019b). Even if the results have randomly and justice for all members. The second concerns the
meant that a particular group member too frequently has individual mental health of the participants in adhering
had to do something that no one prefers to do (such as to the particular decision-making for the intentional
carry the coats of other members (Stray Kids, 2018), they community—a substantial ingredient in the SDGs. The
accept that this is what happens in using luck to make these final aspect of the discussion is the specific strengths and
group-wide decisions, although an individual negatively limitations of the historical research method used for this
affected may not prefer the result in its being contrary to investigation.
their self-interest (Stray Kids, 2021; Stray Kids, 2022; Stray
Kids, 2023b). It would seem on the surface that this poses 4.1. Group cohesion
a problem of inequality in the decision-making of Stray On October 22, 2023, during their “5 Dome” concert in
Kids. However, a prior group-wide decision made to base Seoul, Stray Kids had the most recent opportunity for
the result on luck before the result is known is likely to be their leader to express his dream that the members of
accepted for the equality of the outcome regardless of the Stray Kids “stay together for a long, long time” (Celeb
individual preferences of group members or their belief Confirmed, 2023), a sentiment to which other group
that they may lose too often by resorting to luck (Micheli members nodded in agreement on stage. This enduring
& Gagnon, 2020). desire for the members to remain together relates to
their enacting Rock-Paper-Scissors most often as the
3.7. Priority of variables method of decision-making to solve daily living matters
Although each of the six factors identified in decision- quickly—ones that otherwise might produce possible
making is relevant to satisfaction with the result, for Stray conflict—in a manner that not only retains but reinforces
Kids, these variables are arranged from most to least group cohesion. For example, the first time the group
important: (i) Group stability as the main concern; (ii) conducted a live broadcast to interact with their fans
issues prioritized; (iii) time to decision; (iv) reconsideration during the summer of 2019, produced two episodes,
as an option; (v) supporting personal values; and (vi) each approximately 18 min. During the first episode,
decision satisfaction. Whatever Stray Kids accomplish, after introducing their new album (X INKIGAYO, 2019a,
their most important value is keeping the group together 7:45), the initial game they play is Rock-Paper-Scissors,
with all the original members. As such, they recognize demonstrating the importance of this game to the group.
that some matters pertain to their own interests and others In the second video (X INKIGAYO, 2019b, 4:11), the MC
concern the group. Luck determines only those matters tells the members they are playing a game to test their
that relate to the group as a whole (or, if a decision concerns strength—only half the members will be permitted to
a subset of the group, that subset)—the preference of a eat the food prepared for them. The test requires playing
group member is what decides other personal matters. Rock-Paper-Scissors. Even though all the members
Whether the decision is an individual or a group matter is wanted to eat, those who lost appeared happily willing to
of next importance, requiring the prioritization of issues. endure watching the others eat. From the video, the most
The third priority is that when making decisions that could important outcome is that the group remains cohesive
Volume 2 Issue 3 (2024) 7 https://doi.org/10.36922/ghes.3191

