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Global Health Economics and
Sustainability
Sustainability with luck-dependent decision-making
supplementary information from relevant publications type of selection bias such that Stray Kids may find Rock-
(often popular sources). Specifically, these sources include Paper-Scissor useful merely because they trust in their
blogs and audio-visual materials (e.g., videos or media leader and the urge of the group members to be successful.
coverage) made by the group available on YouTube It is possible that whatever decision-making practice Bang
(Stray Kids, 2024a) of episodes for different series they Chan would have decided on would have been accepted
have recorded over the years. The data were searched on by the group based on their trust in him and their interest
YouTube using “Stray Kids Rock-Paper-Scissors [year]). in keeping Stray Kids intact. However, decisions based on
These will include particular shows referring to the playing luck provide the least negative results regarding long-term
of Rock-Paper-Scissors to make decisions (Stray Kids, effects on mental health (Krull et al., 2024). For this reason,
2018; X INKIGAYO, 2019a; X INKIGAYO, 2019b; Stray group approval of luck using Rock-Paper-Scissors may
Kids, 2020; Shopee Indonesia, 2020; Stray Kids, 2021; have been this type of understanding.
Stray Kids, 2022; Stray Kids, 2023a; Stray Kids, 2023b; There is no recorded information on how Stray Kids
Stray Kids, 2024b; Stray Kids, 2024d; Stray Kids, 2024e)
among the list of Stray Kids YouTube videos available to decided on Rock-Paper-Scissors as their primary method
the public. The author selected episodes for inclusion by of group-wide decision-making. However, they are not the
reviewing each one and determining if it featured the group first K-pop group to employ Rock-Paper-Scissors. BTS, the
playing Rock-Paper-Scissors and whether the outcome was most popular male K-pop group based on their YouTube
consequential in advancing either Goal 10 or Goal 16 of subscribers (Count, 2024)—now on hiatus as the members
the United Nations SDGs. Videos were excluded if they did are on mandatory military service (Young, 2023)—used
not depict the group playing Rock-Paper-Scissors or if the the same method. A video with the introductory image
result appeared inconsequential to Goals 10 or 16 of the entitled, “How to solve world problems (sic)? Use Rock-
United Nations SDGs. Paper-Scissors” (Pinkkoyaa Films, 2023), has been created
of the times BTS used Rock-Paper-Scissors to settle
2.2. Historical method disputes. Therefore, Rock-Paper-Scissors may have been
The historical method is a system by which present-day adopted and used by Stray Kids as the natural solution to
events are studied regarding past events, seeking to explain solving problems in a male K-pop group.
current questions with an intensive study of the past 2.3. Analysis
(Pandey & Pandey, 2015). This research method applies the
scientific method to historical problems based on historical Regarding whether they affect equality, peace, and
records. It involves evaluating materials—recognizing justice—the variables relevant to Goal 10 and Goal 16 of
that historical facts are unlike laboratory observations the United Nations SDGs focused on achieving a better,
in being unreproducible (Pandey & Pandey, 2015). The more inclusive, and more sustainable future—an analysis
historical method is an umbrella term for a grouping of of the variables related to the decision-making process used
qualitative methods that explore the what, when, why, by Stray Kids in playing the game Rock-Paper-Scissor is
and how of a past event. It depends as much as possible provided. The order of the variables will be their encounter
on primary (original) sources, as primary sources serve as when playing the game, involving initial considerations of
evidence for the occurrence of the event or phenomenon whether it is relevant to play the game, aspects of playing
under investigation (Langtree et al., 2019). In conducting the game, and then matters regarding the game results.
historical research, various sources are used (Mages & The analysis will be qualitative. From economic
Fairman, 2008). Additional information about the videos considerations, the description of qualitative analysis is an
created by Stray Kids comes from newspaper articles about “integral type of business information that can be curated
the group and video-recorded news items selected after a and collected from a variety of sources. Unlike quantitative
Google search for a particular topic. For most items related data, which are numerical measurements or values,
to Stray Kids, it was one source that produced an article qualitative data are subjective as they represent categorical,
repeated by other news agencies. From the information characteristic, or estimated information” (Zentner, 2021).
available about each article, the one selected is the original Such analysis depends on documents, defined as “literary,
where the story appeared. textual, or visual devices that enable information to be
Selection bias can be a problem in a method that shared and ‘stories’ to be presented” (Coffey, 2014). The
investigates the ability of a game of luck, like Rock-Paper- type of qualitative analysis used for this historical research
Scissors, to meet Goals 10 and 16 of the United Nations SDGs. is a narrative analysis using the constructionist approach,
Collider stratification bias, resulting from conditioning meaning it “will generally concentrate on the story as the
on a common effect of two causes (Lu et al., 2024), is a analytical unit and explore how different levels of context—
Volume 2 Issue 3 (2024) 4 https://doi.org/10.36922/ghes.3191

