Page 73 - GHES-2-3
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Global Health Economics and
            Sustainability
                                                                         Sustainability with luck-dependent decision-making


            supplementary information from relevant publications   type of selection bias such that Stray Kids may find Rock-
            (often popular sources). Specifically, these sources include   Paper-Scissor useful merely because they trust in their
            blogs and audio-visual materials (e.g., videos or media   leader and the urge of the group members to be successful.
            coverage)  made  by  the  group  available  on  YouTube   It is possible that whatever decision-making practice Bang
            (Stray Kids, 2024a) of episodes for different series they   Chan would have decided on would have been accepted
            have recorded over the years. The data were searched on   by the group based on their trust in him and their interest
            YouTube  using  “Stray  Kids  Rock-Paper-Scissors  [year]).   in keeping Stray Kids intact. However, decisions based on
            These will include particular shows referring to the playing   luck provide the least negative results regarding long-term
            of Rock-Paper-Scissors to make decisions (Stray Kids,   effects on mental health (Krull et al., 2024). For this reason,
            2018; X INKIGAYO, 2019a; X INKIGAYO, 2019b; Stray   group approval of luck using Rock-Paper-Scissors may
            Kids, 2020; Shopee Indonesia, 2020;  Stray Kids, 2021;   have been this type of understanding.
            Stray  Kids,  2022;  Stray  Kids,  2023a;  Stray  Kids,  2023b;   There is no recorded information on how Stray Kids
            Stray Kids, 2024b; Stray Kids, 2024d; Stray Kids, 2024e)
            among the list of Stray Kids YouTube videos available to   decided on Rock-Paper-Scissors as their primary method
            the public. The author selected episodes for inclusion by   of group-wide decision-making. However, they are not the
            reviewing each one and determining if it featured the group   first K-pop group to employ Rock-Paper-Scissors. BTS, the
            playing Rock-Paper-Scissors and whether the outcome was   most popular male K-pop group based on their YouTube
            consequential in advancing either Goal 10 or Goal 16 of   subscribers (Count, 2024)—now on hiatus as the members
            the United Nations SDGs. Videos were excluded if they did   are on mandatory military service (Young, 2023)—used
            not depict the group playing Rock-Paper-Scissors or if the   the same method. A  video with the introductory image
            result appeared inconsequential to Goals 10 or 16 of the   entitled, “How to solve world problems (sic)? Use Rock-
            United Nations SDGs.                               Paper-Scissors” (Pinkkoyaa Films, 2023), has been created
                                                               of the times BTS used Rock-Paper-Scissors to settle
            2.2. Historical method                             disputes. Therefore, Rock-Paper-Scissors may have been
            The historical method is a system by which present-day   adopted and used by Stray Kids as the natural solution to
            events are studied regarding past events, seeking to explain   solving problems in a male K-pop group.
            current questions with an intensive study of the past   2.3. Analysis
            (Pandey & Pandey, 2015). This research method applies the
            scientific method to historical problems based on historical   Regarding whether they affect equality, peace, and
            records. It involves evaluating materials—recognizing   justice—the variables relevant to Goal 10 and Goal 16 of
            that historical  facts  are  unlike  laboratory observations   the United Nations SDGs focused on achieving a better,
            in being unreproducible (Pandey & Pandey, 2015). The   more inclusive, and more sustainable future—an analysis
            historical method is an umbrella term for a grouping of   of the variables related to the decision-making process used
            qualitative methods that explore the what, when, why,   by Stray Kids in playing the game Rock-Paper-Scissor is
            and how of a past event. It depends as much as possible   provided. The order of the variables will be their encounter
            on primary (original) sources, as primary sources serve as   when playing the game, involving initial considerations of
            evidence for the occurrence of the event or phenomenon   whether it is relevant to play the game, aspects of playing
            under investigation (Langtree et al., 2019). In conducting   the game, and then matters regarding the game results.
            historical research, various sources are used (Mages &   The analysis  will  be qualitative. From  economic
            Fairman, 2008). Additional information about the videos   considerations, the description of qualitative analysis is an
            created by Stray Kids comes from newspaper articles about   “integral type of business information that can be curated
            the group and video-recorded news items selected after a   and collected from a variety of sources. Unlike quantitative
            Google search for a particular topic. For most items related   data, which are numerical measurements or values,
            to Stray Kids, it was one source that produced an article   qualitative data are subjective as they represent categorical,
            repeated by other news agencies. From the information   characteristic, or estimated information” (Zentner, 2021).
            available about each article, the one selected is the original   Such analysis depends on documents, defined as “literary,
            where the story appeared.                          textual, or visual devices that enable information to be
              Selection bias can be a problem in a method that   shared and ‘stories’ to be presented” (Coffey, 2014). The
            investigates the ability of a game of luck, like Rock-Paper-  type of qualitative analysis used for this historical research
            Scissors, to meet Goals 10 and 16 of the United Nations SDGs.   is a narrative analysis using the constructionist approach,
            Collider  stratification  bias,  resulting  from  conditioning   meaning it “will generally concentrate on the story as the
            on a common effect of two causes (Lu et  al., 2024), is a   analytical unit and explore how different levels of context—


            Volume 2 Issue 3 (2024)                         4                        https://doi.org/10.36922/ghes.3191
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