Page 52 - JCBP-2-4
P. 52

Journal of Clinical and
            Basic Psychosomatics                                            A hackathon of cooperative play over 1000 km



            (Figure 4G). The time spent alone playing games unrelated   an automatic smile recognition monitor by machine  in
                                                                                                          53
            to those proposed online was the least age-dependent, with   the future, but at the reference data level, it suggests the
            the duration being longer for children between the ages of   possibility that the upper-grade children might be satisfied
            8 and 10 (Figure 4I).                              more. 54
            4. Discussion                                        The play proposed by the younger children basically
                                                               involves actions that involve physical control of real
            School attendance, which was taken for granted under   space, while the older children do not convey actions
            normal circumstances, was prohibited during the    that involve physical control of real space as they are, but
            COVID-19 pandemic. 44,45  In this situation, communication   rather, as in the example of “Bring me something blue
            between children, which should be given the highest   (3-1-11),” for example, they use online systems and video
            priority as a target factor for promoting development, was   editing to create new virtual. The higher-order nature of
            closed off, and children’s social learning was abnormally   extending functions on the space may be a feature.  In
                                                                                                          55
            interrupted. 14,15  To restore communication opportunities   this participating child, there are differences between male
                                           46
            for these elementary school children,  we attempted a   and female participants at older school ages, and there is
            play-interaction event using online conferencing.  The   a bias toward older boys and younger girls, but the age-
                                                     47
            different communities met for the first time with each   dependence analysis in  Figure  4 has a certain degree of
            other, against the backdrop of the different local cultures   reliability because it confirms the age-dependence for all
            in which they lived; for example, the community in the   ages and genders,  where the bias is no longer statistically
                                                                             56
            suburbs of the Tokyo metropolitan area with many older   significant. When others suggested a play, they were
            children had already mastered the skills of using the   observed to play video games alone, regardless of the
            online teleconferencing system and were able to bridge   play, and to repeat, perhaps practice, the behavior before
            the distance between members in the community divided   presenting their own play suggestions, indicating that
            by the COVID-19 pandemic.  Furthermore, the imagery   this more self-directed behavior was age-independent
                                   48
            and audio of the play introduction video were skillfully   (Figure 4I). Its age independence may have suggested, for
            edited  using  Internet  applications,  as  if  the  negative   example, a more self-centered instinctive function that is
            social repression of the COVID-19 pandemic might   different from the typically developing social function that
            have been a springboard for the complementation of the   is increasingly learned with age. 57-60
                                                         49
            communication network to promote skill development.
            In contrast, there were at least some differences in the   The strengths of this study regarding the online mutual
            skills for using the teleconferencing system among the   complementary intervention for children’s formation of
            five communities in this study, and parents voiced some   social communication at the early stage of the COVID-19
            confusion in the community that consisted mostly of   pandemic included five points: (i) the successful
            younger children who were not accustomed to using the   communication between children meeting for the first time
            system.  The fact that younger children are more likely   over long distances; (ii) the absence of concerns regarding
                  50
            to engage in play rather than online (Figure 4H) may be   infection or weather, (iii) the mutual learning and thinking
            an expression that resolves the confusion for the children.   observed among the children; (iv) the ability for parents
            Since the suppression of communication within one’s own   and children to participate together from their own homes;
            community was also considered due to the suppression of   and (v) the fact that many participants genuinely enjoyed
            communication itself, the activation of communication   the experience and expressed a desire for it to be repeated.
            within one’s own community, even if not with a different   The strengths of this online intervention method include
            community online, might be said to have a positive   the ability to log and analyze participants’ behavior and
                 50
            effect.  Furthermore, even in communities unfamiliar   the possibility to statistically infer developmental status by
            with the online teleconferencing system, the significant   entering participants’ age information.
            age-dependent  increase in viewing time for older    Immediately after the event, a survey was conducted
                        51
            children (Figure 4C) and conversation time beyond online   asking participants about the challenges they faced,
            (Figure 4D), which statistically confirmed the high attention   and the following issues were answered. From the staff,
            span of older children and the transfer of information from   one was the need for initial icebreaker activities to help
            advanced skill users using the teleconferencing system   children get accustomed faster to each other, and another
            (Figure 4),  was an accomplished finding of this trial. Since   was considerations for providing support and shortening
                    52
            the duration for looking at the camera accompanied by a   the duration for younger children. Older children have
            smile was left to subjective identification by the observer,   their own issue that they should be more considerate of
            it will require a replication quantification technique using   younger children. The other comment of ours was the


            Volume 2 Issue 4 (2024)                         9                               doi: 10.36922/jcbp.4221
   47   48   49   50   51   52   53   54   55   56   57