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Design+                                                          Transposing human action research to design



               highly structured activities, such as playing   and third steps were heavily dependent on given research
               solitaire, solving an algebraic problem, or making   interests and objectives, as they require adaptations on a
               a curved surface in a graphics program, all cases   case-by-case basis accordingly. The second step, however,
               where there are a small number of possible actions   followed a standard form of performing a form of
               at each choice point, to less formal tasks, such   analogical reasoning commonly used by design researchers
               as cooking, cleaning, driving to work, and even   in creative practice, followed by formulating prompts that
               writing an essay, for which the actions available   could be used to formulate new hypotheses. The remainder
               at an arbitrary choice point are more difficult to   of this section outlines this second step in detail.
               enumerate and success is more difficult to measure.  Analogies are comparisons across entities that may have
              Accordingly, much design theory is formulated,   little in common, yet are seen as sharing similarities that
            and much empirical research into/about design 20,21  is   are worthwhile to connect. They allow understanding and
            conducted, within the disciplinary context of design   explaining relatively unfamiliar “target domains” in terms
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            research and based on observations of design practice.  of familiar “source domains.”  Furthermore, analogies
              Assuming purposeful human action and task        enable the formation of innovative relationships between
            performance should be studied and guided differently   ideas, allowing for more critical reflection on assumptions,
            within and outside of design, the design and non-design   improved scrutiny of ideas, legitimization of ideas, increased
                                                               possibilities  of  creative  relationships  development,  and
            distinction presents itself as a possible variable in cross-  recognition of non-trivial commonalities. In this way,
            disciplinary comparative research. The question arises as to   analogies enable inferences, abstractions, and thus the
            what extent the already-existing bodies of design-agnostic   generation of new insights. 23-25  Accordingly, the ability to
            purposeful  human action theory and task  performance
            research may justifiably be generalized and applied in the   draw analogies has been described as a fundamental aspect
                                                                               26,27
            context of design. This question defines the scope of this   of human cognition.
            study. It can be approached by suitably adapting, refuting/  Vosniadou and Ortony  noted that analogical reasoning
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            verifying, and possibly, refining existing purposeful human   is, to some extent, dependent on particular bodies of
            action and task performance research contributions   knowledge in whose context they were expressed. Holyoak
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            within design contexts. The lack of such work constitutes a   and Thagard  pointed out that the intentions behind
            considerable research gap and an opportunity for empirical   analogies framed analogical thinking, possibly triggered
            research in design. To pursue these, design researchers   new  questions,  and  allowed  the  formulation  of  new
            must suitably transpose the hypotheses and experimental   intentions. This, in turn, may affect the way a given analogy
            designs of existing design-agnostic task performance   was used. With the potential to inspire (consecutive)
            studies into design contexts. Such transpositions take the   questions, analogies are essential “metacognitive tools”
            shape of analogical reasoning, as is commonly used in   for creativity and discovery. 30-32  By comparing a relatively
            design practice.                                   well-known source domain to a relatively unknown target
                                                               domain, “we can engage in exploratory processes that allow
            2. Methods                                         us to see the target in new ways and look for things that we
            Hypotheses and experimental designs of existing design-  hadn’t previously considered.” 30(p337)  In this way, analogies
            agnostic purposeful human action theory and task   could be used for creativity and discovery in the practices
            performance studies can be transposed into design contexts   of science and design. 32,33  This use of analogy has been
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            in several consecutive steps. First, relevant theories or   the focus of numerous empirical studies.  For instance,
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            studies established in well-structured contexts would be   Casakin and Goldschmidt  investigated the designerly
            identified, and their key components and assumptions   use of visual analogies, noting that analogies were catalysts
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            analyzed. Second, analogies between the well-structured   for enhancing designerly skills. Ball  et al.  examined
            context and the design context would be developed, and   the spontaneous use of analogy and demonstrated its
            analogical prompts formulated. These prompts could then   prevalence in creative, real-world problem-solving in the
            be used to formulate new hypotheses relevant to design   practice of both expert and novice designers. Analogies,
            contexts. Third, experiments would be designed and   in short, are thought of as catalysts for (creative) thinking.
            performed to test the transposed theories or studies in the   They offer means to facilitate and explain understanding,
            design context, followed by the possible refinement of the   and to sustain creative inquiries by stimulating consecutive
            original theories based on the results of these experiments.   questions.
            This sequence of steps was proposed as a general guide   Analogical reasoning is commonly employed in the
            rather than a rigid or formal set of instructions. The first   formulation of creative design prompts (sometimes referred


            Volume 2 Issue 2 (2025)                         3                                doi: 10.36922/dp.4875
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