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Journal of Chinese
            Architecture and Urbanism                                         Virtual reconstruction of archaeological sites



























                                 Figure 13. Integration of pillar and point cloud in Revit. Source: Drawing by the authors

            needs software from three companies – Bently, Esri, and   (i)  Data  collected using 3D  mapping  technology are
            Autodesk. Consequently, format transformations become   sufficient and prevent information loss compared
            necessary to ensure the smooth progression of the workflow.   to traditional information recording methods such
            Similar challenges persist in subsequent phases such as   as CAD drawings. This is highly beneficial for
            “Management  and  Analysis  –  Restoration  –  Exhibition.”   stakeholders seeking real and precise field data.
            Therefore, there is a pressing need to explore and examine   (ii)  Web-based  panoramic  visualization  makes
            simpler and more effective approaches. To ensure the   archaeological sites more accessible to the public and
            sustainability of the workflow, it is crucial to stay abreast of   convenient for researchers. Users can freely explore
            the latest technological advancements and be prepared to   the site and gain a comprehensive understanding from
            adjust accordingly, avoiding dependency on specific software   all angles.
            or devices. Furthermore, this workflow inherently demands   (iii) GIS and HBIM provide archaeologists with
            multidisciplinary expertise, encompassing architectural,   management and visualization tools that can be
            archaeological, geographical, and computational domains.   permanently  preserved.  They  offer  architects  a
            Therefore, close collaboration among interdisciplinary   method for creating faithful restoration models and
            experts is of utmost importance. Finally, while we place great   enable different levels of detailed management for
            emphasis on digital technologies – a prevailing trend in every   other insiders.
            industry – it is essential to acknowledge the significance of   (iv)  Digital twin allows the site to have immortal life in a
            the physical world. Physical documentation should not be   virtual environment, eliminating the risk of physical
            abandoned because technology is not always dependable.  site damage from constant observation needs by
                                                                  researchers.
              In addition, the cost of implementing the workflow
            should  be  considered,  as  not  all  archaeological  or   Subsequent studies will continue to complete the whole
            heritage projects can afford it. In fact, UAV and camera-  workflow and constantly improve this approach. Future
            based  3D  surveying  and  mapping  are  notably  more   work will focus on the following aspects:
            cost-effective, approximately 10  times lower, than laser   (i)  More detailed and accurate restoration will require an
            scanning- and camera-based 3D surveying and mapping,   in-depth study of relevant materials. Reference data
            a method commonly employed in various cultural heritage   based on Figures 8 and 10 are expected to be managed
            projects. Moreover, readily accessible smartphones can   and organized in GIS and HBIM. A virtual restoration
            replace mirrorless or SLR cameras, although with some   model will be built in the BIM software Revit, along
            compromise on precision.                              with the point cloud of the LT.

            5. Conclusion                                      (ii)  Future possibilities include the adoption of VR and
                                                                  AR. The use and enjoyment of VR-  and AR-based
            From the perspective of the method’s contribution     devices expand the paradigms of interactivity between
            to archaeological research, it draws some interesting   the user and the digital environment, making heritage
            conclusions:                                          assets fully accessible to users.


            Volume 6 Issue 1 (2024)                         12                       https://doi.org/10.36922/jcau.1735
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