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Arts & Communication                                   Cinematic experience and emerging technologies of cinema



            watching and the increasing demand for long-form,   content platforms, such as YouTube and TikTok, have
            serialized content that can be consumed over multiple   already changed the way movies are made and shared,
            episodes or seasons is a trend that will continue to shape   providing a platform for creators to share their work with
                                                                             [48]
                               [38]
            the cinematic landscape .                          a global audience .
              The  pandemic  and  the  emergence  of  Disney+  have   Therefore, the rise of social virtual content is another
            accelerated these trends, moving the conversation from   significant trend in the literature regarding the impact
            the future tense to the present. For instance, the Marvel   of emerging technologies on cinema . The increasing
                                                                                              [49]
            Cinematic Universe and Star Wars properties are navigating   popularity of extended reality (XR) technologies in social
            the space between episodic and theatrical releases, with   media will lead to a shift in the way movies are watched
            Disney+ serving as the platform for both serialized content   and experienced. The rise of virtual movie theaters,
            and exclusive film premieres . As such, the increasing   where audiences can watch movies together in a virtual
                                    [39]
            availability of movies on multiple platforms, such as online   environment, will create a more social and interactive
            streaming services, DVD, and cable TV, is leading to a shift   experience for viewers, changing the way movies are
            in the way movies are marketed and released. The rise of   consumed . In all, emerging technologies have the
                                                                       [50]
            multiplatform distribution is transforming the way movies   potential to reshape the cinematic landscape, providing
                                  [40]
            are marketed and released . One notable trend in this   new opportunities for filmmakers and audiences alike to
            context is the move toward day-and-date releases, where   engage with the art form in innovative and transformative
            movies are released in theaters and on home video platforms   ways.
            on the same day. This approach allows for more flexible and
            immediate access for audiences and is changing the way   2.2. The rise and fall of three-dimensional (3D) films
            movies are marketed and distributed. As a result of these   The popularity of 3D movies in the early 2000s was driven
            trends, the traditional movie theater experience is being   by the desire to provide moviegoers with more immersive
            challenged by the convenience and accessibility of home   and engaging experiences. Filmmakers and theater
            entertainment options . The industry is now tasked with   designers collaborated to create advanced technologies
                              [41]
            finding ways to maintain the unique, immersive qualities   that enabled 3D content to be displayed on screens in a
            of the cinema experience while adapting to the evolving   visually impressive and captivating way . However, 3D
                                                                                               [51]
            landscape of content consumption. In this context, the   films experienced a decline in popularity following their
            integration of emerging technologies, such as virtual and   initial  success,  due  to  considerations  of  cost,  comfort,
            AR, may offer opportunities to enhance the cinematic   and overuse, as well as the potential for 3D films to make
            experience and maintain its relevance in an increasingly   a  comeback  in  the  future.  The  cost  of  producing  and
            digital world .                                    distributing 3D films has been identified as a significant
                      [42]
                                                                                            [52]
              Furthermore, the impact of emerging technologies on   factor in their decline in popularity . The emergence of
            cinema has been the subject of much scholarly inquiry,   3D cinema and its impact on film exhibitions demonstrated
            with several arguments and assertions posited regarding   that the technology requires specialized equipment and
            the  implications of  these  technologies. One  of  the  key   technologies to display content in theaters, which adds to
            arguments in the literature is that emerging technologies   the overall cost of film production and distribution. For
            will result in a new form of cinema [43-45] . These technologies   instance, in 2009, The Hollywood Reporter reported that
            will allow for new storytelling techniques, including   it cost $15,000 per screen to convert a traditional cinema
            interactive  experiences  and  personalized  narratives.  The   into a 3D cinema. As a result, smaller films that could not
            successes of interactive experiences, such as Netflix’s Black   afford the additional costs associated with 3D production
            Mirror: Bandersnatch (2018) and  Minecraft: Story Mode   and distribution were at a disadvantage in the marketplace.
            (2018), demonstrate the potential for the creation of new   Comfort is another issue that has been cited as contributing
                                                                                    [53]
            forms of cinema that can leverage emerging technologies   to the decline of 3D films . Studies have shown that 3D
            to create more immersive and engaging experiences   glasses can be uncomfortable to wear for extended periods
            for viewers . Another argument is that emerging    and that the 3D effects themselves may cause discomfort
                      [46]
                                                                                            [54]
            technologies will lead to a democratization of movie   or motion sickness for some viewers . As a result, some
            production  and  distribution.  The  widespread  availability   moviegoers may have avoided 3D movies in favor of more
                                                                                       [55]
            and affordability of new technologies will empower   traditional cinema experiences .
            more people to create and distribute their own movies,   Overuse of 3D effects has also been identified as a
            allowing for greater diversity in the types of content that   factor in the decline of 3D films. The novelty of 3D effects
            are produced and available to audiences . User-generated   may have worn off with audiences due to overuse in some
                                           [47]

            Volume 1 Issue 2 (2023)                         4                         https://doi.org/10.36922/ac.0683
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