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Arts & Communication                                   Cinematic experience and emerging technologies of cinema



            films, detracting from the storytelling and overall quality   The adoption of XR technologies has allowed for more
            of the moviegoing experience . It is essential to recognize   immersive and interactive storytelling that goes beyond
                                   [56]
            that the effects alone cannot carry the weight of the movie,   what  was  possible  with  3D  movies.  These  technologies
            which should have a solid story. Some moviegoers may have   enable the audience to be fully immersed in the story,
            become disenchanted with the gimmicky use of 3D effects   allowing them to interact with the environment and
            and began to prefer more traditional cinema experiences .   characters in ways that were never before possible . One
                                                                                                       [63]
                                                        [57]
            Despite these issues, some scholars remain optimistic about   important observation is that head-mounted displays are
                                                        [58]
            the potential for 3D films to make a comeback in the future .   designed with a 3D and/or interactive experience in mind,
            Advancements in technology and cinema experiences may   whereas theatrical glasses were just a way of adapting old
            enable filmmakers to create more sophisticated 3D content   technology and could never be optimized. The headset-
            that avoids the issues that contributed to the decline of 3D   wearer enters into the experience  with a different  set of
            films in the past. They argue that the advancements in 3D   expectations, which not only enhances the audience’s
            technology over the years have opened the door for a new   experience but also provides new opportunities for
            era in the history of 3D cinema [59,60] .          filmmakers to tell stories and engage with their audiences
                                                                               [64]
              Overall, past experience suggests that while 3D films   in innovative ways . Therefore, the popularity of 3D
            may have fallen out of favor, they remain an area of   movies in the early 2000s naturally paved the way for the
            interest for scholars and filmmakers alike. The decline   adoption of XR technologies, which have expanded the
            in popularity of 3D films highlights the need for a more   cinema industry and allowed for more immersive and
            nuanced approach to 3D cinema that addresses issues   interactive storytelling. With continued advancements in
            related  to  cost,  comfort,  and  overuse  while  embracing   technology, it is possible that the future of cinema will be
            the potential of advancements in technology and cinema   even more immersive and interactive, providing audiences
            experiences . With this in mind, 3D cinema has the   with unforgettable experiences. Thus, the evolution
                     [61]
            potential to evolve and continue to provide audiences   from 3D filmmaking to the impact of XR on immersive
            with unique and engaging moviegoing experiences in   experiences reflects the industry’s continuous pursuit of
            the future. Such considerations need to be foregrounded   more engaging and innovative ways to captivate audiences
            when making recommendations and prognosticating the   and elevate the art of storytelling.
            future of immersive cinematic experiences. Regardless,   3. Recommendations
            the popularity of 3D  movies such as  Avatar (2009)  was
            driven by a desire to create more immersive and engaging   3.1. Impact of emerging technology on cinema
            cinema experiences for audiences . The filmmakers and   Recent technological advancements in MR, social virtual
                                       [62]
            theater designers worked together to create technologies   content,  multiplatform distribution,  and  consumable
            that allowed for 3D content to be displayed on screens in   serialized content have been driving the evolution of
            a way that was visually impressive and engaging. This was   cinema and movies. While streaming services and other
            the first time in cinema history that audiences were able   digital platforms have disrupted the traditional theater
            to experience a heightened sense of realism and feel as   experience, the communal setting of watching a film on
            though they were part of the action.               the big screen still holds a unique appeal . With the
                                                                                                  [65]
              However, 3D films fell out of favor in the years following   integration of MR technology, movie theaters can offer
            their initial popularity due to several factors, including   an even more immersive experience by blending physical
            cost, comfort, and overuse issues . These challenges   and  digital  elements.  For  instance,  viewers can  feel  like
                                         [58]
            paved the way for emerging technologies such as XR, to   they  are  physically  present  in  the  world  of  the  movie
            take over as the new means for immersive experiences. The   through a virtual environment that complements the film
            introduction of these immersive technologies has led to the   being shown or creates interactive experiences that enable
                                                                                                     [66]
            growth and expansion of the cinema industry. Emerging   viewers to influence the narrative in real time . At the
            technologies  such  as VR  and  AR  have  increased  the   same time, haptics or touch-based feedback is another
            audience’s experience and provided new opportunities for   technology that has the potential to enhance the movie-
            filmmakers . The arrival of XR technologies has changed   watching experience in a theater. By incorporating haptic
                     [45]
            the way in which filmmakers engage with audiences and   feedback into the seating or wearable devices, theaters can
            provided new opportunities for filmmakers to reach larger   offer a more tactile and sensory experience to viewers .
                                                                                                           [67]
            audiences and grow the industry. Examples can be found   For instance, viewers can feel vibrations during an action
            in the success of VR experiences such as The Martian VR   sequence or changes in temperature during a scene set in a
            Experience (2016) and The Walk VR Experience (2017).  cold environment.


            Volume 1 Issue 2 (2023)                         5                         https://doi.org/10.36922/ac.0683
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