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Brain & Heart                                                    VR for TBI memory and eye fixation recovery




            Table 3. Percentage of time participants were able to   intervention and delayed-intervention groups is needed
            successfully fixate their eyes in the eye‑tracking virtual   to draw conclusions about the effectiveness of these VR
            reality scenario                                   scenarios. Future research on these scenarios will include

            Session                     M (standard deviation)  individuals  with  TBI  with  acute injuries  to  assess  its
            Initial                         75% (16%)          feasibility, acceptability, and effects on newer injuries and
                                                               outcomes.
            Middle                          75% (22%)
            Last                             92% (7%)            Both the  VR  scenarios demonstrated  promise for
                                                               improving  prospective  memory  and  eye  tracking
                                                               among individuals with TBI. Future research should
                                                               assess their effects on larger sample sizes to assess their
                                                               efficacy.  VR  should  be  considered  as  a  rehabilitative
                                                               option for cognitive and vision recovery among
                                                               individuals with TBI.

                                                               Acknowledgments
                                                               The authors would like to acknowledge the support of Lily
                                                               Zepeda at the Brain Injury Center of Ventura County for
                                                               helping with scheduling recruitment opportunities.

                                                               Funding
                                                               Research, Scholarly, and Creative Award from California
            Figure  3. Line  chart of each participant’s percentage of successful eye   State University Channel Islands grant was used to
            fixation across the initial, middle, and last sessions (n = 6).  purchase equipment for this study.

            location. Future research will assess the same treatment   Conflict of interest
            parameters, including frequency of sessions, duration, and   The authors declare that they have no competing interests.
            weekly schedule in an efficacy study.
                                                               Author contributions
            5. Conclusion
                                                               Conceptualization:  Kristen Linton, Bahareh Abbasi,
            This study is one of the first to use VR eye tracking   Melissa Gutierrez Jimenez, Chrissy Stamegna
            capabilities as an intervention rather than an assessment   Formal analysis: Kristen Linton
            tool. According to focus group participants in our study,   Investigation:  Jaylyn Aragon, Rasmey Gomez, Sky
            the inability to fixate one’s eyes on another person affected   Hampton, Nathanael Paulus, Savanna Monson, Ben
            individuals with TBI’s ability to have a normal, everyday   Michael, Vaishnavi Ramprasad
            conversation with others, inhibiting their ability to be   Methodology:  Anna Gendron, Jaylyn Aragon, Rasmey
            social, work, and learn effectively. Few intervention studies   Gomez, Sky Hampton, Nathanael Paulus, Savanna
            have focused on eye fixation. 21,22  VR has been utilized as   Monson, Ben Michael, Vaishnavi Ramprasad
            an assessment tool for eye fixation among individuals with   Writing – original draft: Kristen Linton
            TBI.  The literature lacks interventions employing VR   Writing – review & editing: Kristen Linton, Bahareh Abbasi,
               29
            to enhance eye fixation for individuals with TBI. Even in   Melissa Gutierrez Jimenez, Chrissy Stamegna
            research on eye focusing on children with autism, VR is still
            being used as an assessment rather than an intervention   Ethics approval and consent to participate
            tool.  Research on individuals with schizophrenia has   The California State University Channel Islands Institutional
               30
            included eye-focusing technique interventions as a part of   Review Board approved this study (IO5625). Written
            VR social skills training. 31                      informed consent was obtained from study participants.
              While the study’s findings have implications for VR
            use and research, some limitations of the study include   Consent for publication
            a small sample size, participants 1 year post-TBI, and no   The informed consent stated, “study results in aggregate
            control group for the eye tracking scenario. An efficacy   without identifying participants will be published.”
            study  with  substantial  power  and randomization to   Participants approved of publishing results.


            Volume 2 Issue 2 (2024)                         9                                doi: 10.36922/bh.2685
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