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Brain & Heart                                                    VR for TBI memory and eye fixation recovery



            in using VR for TBI recovery. Focus groups found that TBI   the design of immersive VR scenarios for individuals with
            patients desired VR scenarios to assist with eye tracking   brain injuries.
            and prospective memory. Two scenarios were developed
            using footage captured with a 360° camera during local   2.2. Focus group findings
            hiking and a beach walk by the personal instructor (PI);   The initial focus group resulted in the following themes:
            these scenarios were edited using Unity EditorXR (2024,   accessibility  issues, skills, and  enjoyable  scenario ideas.
            Unity  Technologies,  San  Francisco)  by  two computer   These themes were utilized to develop a VR scenario,
            science students. Eleven individuals with brain injuries   which was shown to members of the second focus group.
            tested the scenarios in a randomized control, delayed   These themes were confirmed in the second focus group,
            intervention pilot study.                          which confirmed that the scenario met the criteria they
                                                               had hoped for in the first focus group.
            2.1. Focus group methods
            Focus groups are a qualitative research method ideally   2.2.1. Accessibility issues
            suited to gathering rich, descriptive data on individuals’   Brain injury survivors reported specific accommodations
            perceptions and experiences. They facilitate an in-depth   they  require,  including  adjustments  for  lighting,  visual
            exploration  of  a  small  group  of  participants’  attitudes,   alignment,  and  affordability.  Concerns  were  raised
            beliefs, and reactions, allowing researchers to uncover   regarding blue lighting in VR scenarios, with one member
            complex dynamics that quantitative methods might   expressing, “Brain injury survivors have issues with the
            overlook.  Focus  groups  typically  include  five  to  seven   blue light. I have my TV, my phone, and my computer as
            participants and are guided by a structured discussion. In   orange-tinted as possible. As far as VR, is there a way to put
            this study, focus-group members were recruited from a   in that orange tint so it doesn’t cause all the headaches?” In
            local non-profit organization supporting individuals with   addition, video stability and a minimalist design address
            brain injuries in Southern California. Two 1-h focus groups   a second concern for visual misalignment issues. One
            were conducted over Zoom to discuss designing a free,   member noted, “Impaired perception. You know, a lot of us
            immersive VR scenario for individuals with brain injuries   cannot align ourselves appropriately, so some issues with
            was conducted in summer 2021 (n = 6) and spring 2022   visual  fields  shaking  and stuff.”  Furthermore, challenges
            (n = 6) with a total of 12 brain injury survivors. The focus   related to access to rehabilitation due to cost and lack of
            group members included 12 adult brain injury survivors   transportation were discussed. One person mentioned,
            (five males and seven females), a certified brain injury   “I recalled they had a cardboard box that made it (a cell
            specialist, two physical therapists, and an interdisciplinary   phone) a VR, and you only paid like 10 bucks for it.”
            research team of a computer scientist, a computer science
            student, a kinesiologist, and a social worker. The first   2.2.2. Skills
            focus group session began with the social worker showing   Five specific skills that brain injury survivors believed
            everyone several 360° and VR scenarios and discussing   could be improved using VR were eye movement and
            current research on VR and brain injury. The purpose of   tracking,  communication, inhibition control, memory,
            developing a VR scenario to help individuals with brain   and balance. One survivor highlighted challenges with eye
            injuries with skill development was presented, with the   fixation and pursuit, stating, “I did have a lot of dizziness.
            kinesiologist emphasizing the importance of ensuring   It’s a lot of eye-movement work. Tracking things.” Another
            that movement and skill development are enjoyable. The   individual described undergoing vestibular therapy for eye
            social worker underscored the project’s mission to ensure   fixation, recounting, “I was doing vision therapy, and she
            rehabilitation is accessible and affordable in individuals’   had me looking at her. We had a big window behind us.
            homes. The structured discussion guide included prompts   Individuals would walk by it. As I focused on her, I could
            such as: (i) What daily challenges do you face that VR might   not keep my gaze stable. My eyes started tracking the
            be able to address? (ii) What activities did you enjoy before   person walking by. Anything that’s crowded. Walking on a
            your injury that you would like to see incorporated into   sidewalk. Going to the mall. Grocery shopping, navigating
            VR? and (iii) Is there anything specific that came to mind   parking lots. Anything. Noise.” The second reported skill
            when you heard about VR? Each brain injury survivor   was communication. One person reported, “Conversations
            shared their opinions about VR, how they believed it   from body language to the words and everything. I think a
            should be adapted for individuals with brain injuries, what   low-pressure VR conversation could really help individuals
            skills they believed it could help them develop, and what   with that expectation of social performance. I remember
            scenarios they would find enjoyable. Direct quotes from   the 1  year how exhausted I would be.” Inhibition control
                                                                   st
            the focus group discussions were incorporated to improve   was also expressed as critically important: The number

            Volume 2 Issue 2 (2024)                         3                                doi: 10.36922/bh.2685
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