Page 45 - DP-2-3
P. 45

Design+                                                      Speculative and participatory stakeholder mapping



            and a final discussion to refine the identification and
            mapping. After an introduction to the methodology
            proposed for the workshop and the Stakeholders Mapping
            Cone, participants were invited to identify stakeholders
            and map them in the cone. A scenario-based workshop was
            chosen to facilitate participants’ engagement. The scenario
            used for the workshop is the following thought exercise:
            “Amber is a young fashion designer. She just launched
            her brand and found her first resellers. In classes at the
            design school, a professor talked about the importance of
            protecting a brand identity. Amber starts looking around
            for advice on which is the best strategy to adopt.”
              All participants were seated around a  table, where a
            printout of the cone, as shown in  Figure  5, was laid out.
            The research team acted as facilitators and recorded all
            stakeholders identified by the participants on the cone. In
            the core session of the workshop, participants used the cone
            creatively and effectively to identify and map stakeholders. The
            method of starting the creative process from a speculative but
            realistic scenario triggered dynamic collective thinking. At
            the beginning of the workshop, participants revealed a need
            to get rules and guidelines, but once they understood that the
            workshop should not follow a rigid script, the creative process
            developed smoothly. At the end of the workshop, the cone was
            populated with several stakeholders, as shown in Figure 7.
              Participants identified a total of 28 potential stakeholders,
            ranging from chambers of commerce and lawyers (which   Figure 7. Identifying stakeholders in a participatory workshop using the
            are not only probable, but also actual and established   Stakeholder Mapping Cone
            stakeholders) to healthy food shops, hair stylists, and yoga
            clubs as possible stakeholders. The Stakeholder Mapping   5.5. Opportunities and limitations
            Cone sparked creativity among participants, who identified   Direct observation and final discussions among
            stakeholders that otherwise would have been ignored. On   participants in the participatory workshops during Phases
            average, each participant identified four stakeholders.   2 and 4 revealed that all attendees actively and equally
            After the final discussion, one stakeholder (“association of   participated in the identification of the values underpinning
            students”) moved from probable to plausible stakeholder;   the identification of stakeholders and in the identification
            two stakeholders (“Google” and “ChatGPT”) moved from   of stakeholders. It was also observed that encouraging
            plausible to probable stakeholders; and two probable   participants to empathize with the subject’s perspective
            stakeholders (“magazines/journalists”) were moved left in   within the scenario effectively stimulated creative thinking.
            the cone because participants agreed that their potential   During the final workshop in Phase 4, the speculative
            impact and value creation are likely to occur sooner than   thought exercise involved inviting all participants to play
            initially expected.                                the role  of Amber,  the young fashion designer  in the

              In total, 12 stakeholders have been identified as   proposed scenario. They openly and freely speculated on
            probable, five as plausible, and 11 as possible. The method   what they would do if they were Amber. This speculative
            led participants to identify stakeholders across several   exercise proved effective, as evidenced by the fact that only
            industries: the majority (11 stakeholders) are from   three institutional and government-related stakeholders
            retail, industry, and commerce; six are service providers   were identified. Participants demonstrated greater
            (which includes  chartered professions); three represent   familiarity with institutional partners and stakeholders
            digital platforms and the institutional and government   than with stakeholders from retail, industry, commerce,
            sectors  respectively,  two  are  from  the  education  sector   and the fitness and creative sectors. Nevertheless, they
            and professional organizations, respectively; and one   identified more stakeholders from the latter sectors than
            stakeholder is from the press and communication industry.  the former.


            Volume 2 Issue 3 (2025)                         9                            doi: 10.36922/DP025060011
   40   41   42   43   44   45   46   47   48   49   50